44 lines
2.2 KiB
C
44 lines
2.2 KiB
C
#include <lib.h>
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inherit LIB_ROOM;
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static void create() {
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room::create();
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SetClimate("outdoors");
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SetAmbientLight(30);
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SetShort("Humpbacked bridge");
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SetNightLong("This is an old, humpbacked bridge, lit by a lamp post. It's seen better days, though it appears still quite stable enough. Some peculiar writing is scrawled on the bridge. A town is east of here. To the west is darkness. There is an unlit path leading down below the bridge.");
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SetDayLong("This is an old, humpbacked bridge. It's seen better days, though it appears still quite stable enough. Some peculiar writing is scrawled on the bridge. The bridge spans a river below. A town is east of here, and a dark forest looms west. There is a small path leading down below the bridge.");
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SetItems( ([
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({"cracks","surface","bridge"}) : "The bridge "
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"surface has a few cracks, but they seem old "
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"and minor...mostly signs of how long the "
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"structure has withstood the the elements.",
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({"span","river","stream","bank"}) : "Below "
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"you is a small river with a powerful, "
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"swift current. You might be able to climb "
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"down the bridge to get to the riverbank "
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"below.",
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"town" : "A small town lies east of here.",
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({"writing","scrawl","grafitti","grafitto", "writing on bridge",
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"peculiar writing", "peculiar writing on bridge"}):
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"Grafitti is written here, in an odd and "
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"uncertain hand, as if unused to the effort "
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"of writing.",
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({"path","forest","dark forest"}) : "West of the "
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"bridge is a path going into a dark forest."
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]) );
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SetSkyDomain("town");
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SetExits( ([
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"east" : "/domains/town/room/road2",
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"west" : "/domains/town/room/forest_path1",
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"down" : "/domains/town/room/riverbank",
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]) );
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SetRead(({"writing","scrawl","grafitti","grafitto","writing on bridge",
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"peculiar writing on bridge"}),
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"HVMANES EVNT DOMVS");
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AddItem(new("/domains/town/obj/lamp"));
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}
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void init(){
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::init();
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}
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