mud/lib/domains/town/room/bridge.c
2020-09-06 05:43:07 -07:00

44 lines
2.2 KiB
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(30);
SetShort("Humpbacked bridge");
SetNightLong("This is an old, humpbacked bridge, lit by a lamp post. It's seen better days, though it appears still quite stable enough. Some peculiar writing is scrawled on the bridge. A town is east of here. To the west is darkness. There is an unlit path leading down below the bridge.");
SetDayLong("This is an old, humpbacked bridge. It's seen better days, though it appears still quite stable enough. Some peculiar writing is scrawled on the bridge. The bridge spans a river below. A town is east of here, and a dark forest looms west. There is a small path leading down below the bridge.");
SetItems( ([
({"cracks","surface","bridge"}) : "The bridge "
"surface has a few cracks, but they seem old "
"and minor...mostly signs of how long the "
"structure has withstood the the elements.",
({"span","river","stream","bank"}) : "Below "
"you is a small river with a powerful, "
"swift current. You might be able to climb "
"down the bridge to get to the riverbank "
"below.",
"town" : "A small town lies east of here.",
({"writing","scrawl","grafitti","grafitto", "writing on bridge",
"peculiar writing", "peculiar writing on bridge"}):
"Grafitti is written here, in an odd and "
"uncertain hand, as if unused to the effort "
"of writing.",
({"path","forest","dark forest"}) : "West of the "
"bridge is a path going into a dark forest."
]) );
SetSkyDomain("town");
SetExits( ([
"east" : "/domains/town/room/road2",
"west" : "/domains/town/room/forest_path1",
"down" : "/domains/town/room/riverbank",
]) );
SetRead(({"writing","scrawl","grafitti","grafitto","writing on bridge",
"peculiar writing on bridge"}),
"HVMANES EVNT DOMVS");
AddItem(new("/domains/town/obj/lamp"));
}
void init(){
::init();
}