mud/lib/domains/town/room/mansion_ext.c
2020-09-06 05:43:07 -07:00

40 lines
2.0 KiB
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(40);
SetShort("Mansion Exterior");
SetNightLong("You are standing outside a large, beautiful mansion to the south, illuminated by lamplight. It towers over you and overhead you can see one of the second floor windows is open. The grass seems a bit wild around here, and the lawn continues west into the darkness. The mansion gate is north.");
SetDayLong("You are standing outside a large, beautiful mansion to the south. It towers over you and overhead you can see one of the second floor windows is open. The grass seems a bit wild around here, and the lawn continues west into an overgrown garden. The mansion gate is north.");
SetLong("You are standing outside a large, beautiful mansion "
"that stands south of you. It towers over you and "
"overhead you can see one of the second floor "
"windows is open. The grass seems a bit wild "
"around here, and the lawn continues west into "
"an overgrown garden. The mansion gate is north.");
SetItems( ([
({"house","mansion"}) : "A stately pleasure dome.",
({"window","second floor window"}) : "This is "
"an open window, high above you. If you had a ladder, you "
"might be able to climb up enough to enter.",
({"grass","lawn","garden"}) : "Rather unkempt "
"greenery. Looks like the gardener's been on "
"vacation.",
({"gate","mansion gate"}) : "The entry point into "
"the estate on which you now stand."
]) );
SetSkyDomain("town");
SetExits( ([
"north" : "/domains/town/room/gate",
"west" : "/domains/town/room/garden",
"south" : "/domains/town/room/mansion_int",
]) );
SetDoor("south","/domains/town/doors/mansion");
AddItem(new("/domains/town/obj/lamp"));
}
void init(){
::init();
}