mud/lib/domains/town/room/mansion_uhall1.c
2020-09-06 05:43:07 -07:00

39 lines
1.3 KiB
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(30);
SetShort("Upstairs Mansion Hallway North");
SetLong("You are in the beautifully decorated upstairs "
"hallway of the mansion. There are rooms to "
"the east and west, and the hallway continues "
"south. An open window at the end of the hall "
"leads down.");
SetItems( ([
({"window","open window"}) : "An open window here "+
"leads down to the exterior of the mansion.",
({"hall","hallway"}) : "A corridor permitting "+
"travel from one part of the mansion to another."
]) );
SetExits( ([
"down" : "/domains/town/room/mansion_ext",
"south" : "/domains/town/room/mansion_uhall2",
"east" : "/domains/town/room/mansion_room1",
"west" : "/domains/town/room/mansion_room2",
"window" : "/domains/town/room/mansion_ext"
]) );
SetEnters( ([
"window" : "/domains/town/room/mansion_ext"
]) );
SetDoor("east", "/domains/town/doors/m1.c");
SetDoor("west", "/domains/town/doors/m2.c");
}
void init(){
::init();
}