32 lines
1.5 KiB
C
32 lines
1.5 KiB
C
#include <terrain_types.h>
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#include <lib.h>
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inherit LIB_ROOM;
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static void create() {
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room::create();
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SetClimate("outdoors");
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SetAmbientLight(30);
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SetShort("West Village road");
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SetNightLong("This is a well-traveled road, illuminated by a lamp light. It leads east into town and west toward an old, humpbacked bridge. A grand mansion is south.");
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SetDayLong("This is a well-traveled road, leading east into town and west away from it. An old, humpbacked bridge is west of here. A grand mansion is south.");
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SetItems(([
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({ "fort", "fortress", "fortress in the distance" }) : "It can't be seen well from here, but far north is what appears to be a large fortress built on a high plateau.",
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({ "road", "roads" }) : "This is a simple east-west road that goes east into town and west away from it. Another road, paved with cobblestones, intersects here to the north and leads high toward a fortress in the distance.",
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"cobblestone road" : "This is where a cobblestone road begins that is built on an steep incline and rises up as it leads north to a high plateau.",
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]));
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SetSkyDomain("town");
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SetExits( ([
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"east" : "/domains/town/room/road1",
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"west" : "/domains/town/room/bridge",
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"south" : "/domains/town/room/gate.c",
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]) );
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AddTerrainType(T_ROAD);
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AddItem(new("/domains/town/obj/lamp"));
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}
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void init(){
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::init();
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if(mud_name() == "Dead Souls Omega" && !GetExit("north")){
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}
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}
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