44 lines
1.4 KiB
C
44 lines
1.4 KiB
C
#include <terrain_types.h>
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#include <lib.h>
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inherit LIB_ROOM;
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static void create() {
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room::create();
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SetClimate("outdoors");
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SetAmbientLight(30);
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SetShort("Saquivor Road");
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SetLong("This is a cobblestone road, leading "+
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"north into town. "+
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"The magic "+
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"shop is to the west. "+
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"\n%^GREEN%^An old well stands by the "+
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"side of the road.%^RESET%^");
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SetItems( ([
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({"well","old well","dry well"}) : "This "
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"looks like the sort of system used to "
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"provide water before the town implemented "
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"more modern waterworks. It looks long dry "
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"and abandoned.",
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"bank" : "The First Village Bank",
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({"road","cobblestone road"}) : "A "
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"cobblestone road running north and south."
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]) );
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SetSkyDomain("town");
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SetExits( ([
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"north" : "/domains/town/room/start",
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"west" : "/domains/town/room/magic_shop",
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]) );
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if(strsrch(mud_name(), "Dead Souls")){
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//AddExit("south", "/domains/campus/room/south_road2");
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}
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AddTerrainType(T_ROAD);
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SetNoModify(0);
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SetEnters( ([
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"well" : "/domains/town/room/well1"
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]) );
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AddItem(new("/domains/town/obj/lamp"));
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}
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void init(){
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room::init();
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}
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