mud/lib/domains/town/room/south_road1.c
2020-09-06 05:43:07 -07:00

44 lines
1.4 KiB
C

#include <terrain_types.h>
#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(30);
SetShort("Saquivor Road");
SetLong("This is a cobblestone road, leading "+
"north into town. "+
"The magic "+
"shop is to the west. "+
"\n%^GREEN%^An old well stands by the "+
"side of the road.%^RESET%^");
SetItems( ([
({"well","old well","dry well"}) : "This "
"looks like the sort of system used to "
"provide water before the town implemented "
"more modern waterworks. It looks long dry "
"and abandoned.",
"bank" : "The First Village Bank",
({"road","cobblestone road"}) : "A "
"cobblestone road running north and south."
]) );
SetSkyDomain("town");
SetExits( ([
"north" : "/domains/town/room/start",
"west" : "/domains/town/room/magic_shop",
]) );
if(strsrch(mud_name(), "Dead Souls")){
//AddExit("south", "/domains/campus/room/south_road2");
}
AddTerrainType(T_ROAD);
SetNoModify(0);
SetEnters( ([
"well" : "/domains/town/room/well1"
]) );
AddItem(new("/domains/town/obj/lamp"));
}
void init(){
room::init();
}