29 lines
959 B
Plaintext
29 lines
959 B
Plaintext
#/domains/town/room/secret.c
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PersistentInventory ({"([\"Wielded\":0,\"Value\":0,\"Class\":1,\"Worn\":0,\"Deterioration\":0,\"Broken\":0,\"Poison\":0,\"Mass\":3,\"#base_name#\":\"/domains/default/obj/handbook\",\"Properties\":([\"no steal\":1,]),\"Cost\":1000,])","([\"PileAmount\":666,\"Wielded\":0,\"Value\":0,\"PileType\":\"silver\",\"Class\":1,\"Worn\":0,\"Deterioration\":0,\"Broken\":0,\"Poison\":0,\"Mass\":0,\"#base_name#\":\"/lib/pile\",\"Properties\":([]),\"Cost\":0,])",})
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PersistentInventoryEnabled 1
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InternalDesc "This appears to be a secret room for saving valuables. The master bedroom is west."
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Opacity 100
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ProperNoun 1
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Modify 1
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Short "the secret stash"
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Items ([])
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Properties ([])
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Money ([])
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Climate "indoors"
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DayLight -1970
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DummyItems ({})
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Gravity 1.000000
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NightLight -1970
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Town "wilderness"
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DefaultExits 1
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Flying 1
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ObviousVisible 1
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ActionChance 10
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ItemsMap ([])
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tick_resolution 5
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TerrainType 4
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Medium 1
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ActionsMap ([])
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SinkRoom ""
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FlyRoom ""
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