mud/lib/powers/spells/greater_buffer.c
2020-09-06 05:43:07 -07:00

118 lines
3.8 KiB
C

/* /spells/buffer.c
* From Dead Souls LPMud
* Created by Blitz
* Converted to new spell system by BillGates 961119
* Version: @(#) buffer.c 1.6@(#)
* Last modified: 96/11/10
*/
#include <lib.h>
#include <magic.h>
#include <damage_types.h>
#include <magic_protection.h>
#include <function.h>
inherit LIB_SPELL;
int hitCallback(object who, object agent, int x, class MagicProtection cl);
void endCallback(object who);
static void create() {
spell::create();
SetSpell("greater buffer");
SetRules("", "LIV");
SetSpellType(SPELL_DEFENSE);
SetRequiredMagic(50);
SetSkills(([ "magic defense" : 24, "conjuring" : 24 ]));
SetMagicCost(80, 80);
SetDifficulty(2);
SetMorality(10);
SetHelp("Syntax: <cast greater buffer>\n"
" <cast greater buffer on LIV>\n\n"
"A magical defense spell that allows the caster to create "
"a glowing shield around the LIVing object named.\n\n");
}
int eventCast(object who, int level, string race, object array targets) {
class MagicProtection protection;
class MagicProtection *Protections;
object target = targets[0];
int prot_level, skill, wis, maxprot;
maxprot = (who->GetMaxHealthPoints()) * 2;
Protections = target->GetMagicProtection();
foreach(class MagicProtection tmp in Protections){
if(!tmp->obname) continue;
if(tmp->obname == file_name(this_object())){
if(!(functionp(tmp->hit) & FP_OWNER_DESTED)){
if(target == this_player()){
write("You are already protected by a greater buffer!");
}
else {
write("They are already protected by a greater buffer!");
}
return 1;
}
}
}
wis = who->GetStatLevel("wisdom");
skill = who->GetSkillLevel("magic defense");
skill += who->GetSpellLevel("greater buffer");
prot_level = level * 3;
prot_level += (skill);
prot_level += (wis);
if(prot_level > maxprot) prot_level = maxprot;
protection = new(class MagicProtection);
protection->bits = ALL_EXTERNAL_DAMAGE;
protection->caster = who;
protection->absorb = prot_level;
protection->args = level;
protection->hit = (: hitCallback :);
protection->end = (: endCallback :);
protection->obname = file_name(this_object());
protection->ob = this_object();
protection->name = "greater magical buffer";
target->AddMagicProtection(protection);
if( target == who ) {
send_messages("", "A %^BOLD%^BLUE%^translucent magical shield%^RESET%^ "
"suddenly appears around $agent_possessive_noun body.", who, 0,
environment(target));
}
else {
send_messages("", "A %^BOLD%^BLUE%^translucent magical shield%^RESET%^ "
"suddenly appears around $target_possessive_noun body.", who,
target, environment(target));
}
return 1;
}
int hitCallback(object who, object agent, int x, class MagicProtection cl) {
string str;
object Caster = cl->caster;
if( agent->GetUndead() ) return 0;
str = agent->GetName() || agent->GetShort();
if( who == Caster ) {
who->eventTrainSkill("magic defense",cl->args,x,1);
}
else if( Caster && playerp(who) && Caster != who ) {
Caster->eventTrainSkill("magic defense",cl->args,0,1);
}
send_messages("", "The %^YELLOW%^magical shield%^RESET%^ around "
"$agent_name wavers as $target_name strikes it.",
who, agent, environment(who));
return x;
}
void endCallback(object who) {
if( who ) {
send_messages("", "The %^BOLD%^BLUE%^magical shield%^RESET%^ around "
"$agent_name shatters into nothingness.", who, 0, environment(who));
}
}