47 lines
1.3 KiB
C
47 lines
1.3 KiB
C
#include <lib.h>
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#include <magic.h>
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#include <damage_types.h>
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#include <magic_protection.h>
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inherit LIB_SPELL;
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static void create() {
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spell::create();
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SetSpell("light");
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SetRules("", "LIV");
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SetSpellType(SPELL_OTHER);
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SetRequiredMagic(20);
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SetSkills(([ "conjuring" : 5 ]));
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SetMagicCost(20, 0);
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SetDifficulty(1);
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SetMorality(10);
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SetHelp("Syntax: cast light\n"
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"Surrounds you with radiating light to see in the dark.");
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}
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varargs int CanCast(object who, int level, string limb, object array targets){
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object *lights = filter(all_inventory(this_player()),
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(: base_name($1) == "/obj/light" :) );
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if(sizeof(lights)){
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write("You already have a magical glow.");
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return 0;
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}
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return ::CanCast(who, level, limb, targets);
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}
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int eventCast(object who, int level) {
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int intel = who->GetStatLevel("intelligence");
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int duration = intel + who->GetSkillLevel("conjuring") + who->GetSpellLevel("light");
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object mojo = new("/obj/light");
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duration += (who->GetLevel());
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duration *= 5;
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mojo->SetDuration(duration);
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mojo->eventMove(who);
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send_messages("", "A %^B_BLACK%^%^BOLD%^YELLOW%^magical glow%^RESET%^ "
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"appears around $agent_possessive_noun body.", who, 0,
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environment(who));
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return 1;
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}
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