105 lines
4.2 KiB
C
105 lines
4.2 KiB
C
#include <lib.h>
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#include <daemons.h>
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#include ROOMS_H
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#include <modules.h>
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inherit LIB_VERB;
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static void create() {
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verb::create();
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SetVerb("modify");
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SetRules("OBJ STR", "here STR", "room STR");
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SetErrorMessage("Modify what how?");
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SetHelp("Syntax: modify <OBJ | here> <SETTING> <VALUE>\n\n"
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"If you have write permissions to the file of the object "
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"specified, this command initiates changes to that file "
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"based on the arguments you supply. For example, to change "
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"the short description of the room you are in:\n"
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"modify here short a nice new room\n"
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"To modify an orc npc's desciption (if he's in your current room):\n "
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"modify orc long a polite, well-groomed orc.\n\n"
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"Available settings are: \n----\n"
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"%^GREEN%^room%^RESET%^: "+MODULES_CREATE->GetSettings("room")+"\n--\n"
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"%^GREEN%^npc%^RESET%^: "+MODULES_CREATE->GetSettings("npc")+"\n--\n"
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"%^GREEN%^barkeep%^RESET%^: "+MODULES_CREATE->GetSettings("barkeep")+"\n--\n"
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"%^GREEN%^vendor%^RESET%^: "+MODULES_CREATE->GetSettings("vendor")+"\n--\n"
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"%^GREEN%^weapon%^RESET%^: "+MODULES_CREATE->GetSettings("weapon")+"\n--\n"
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"%^GREEN%^item%^RESET%^: "+MODULES_CREATE->GetSettings("item")+"\n--\n"
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"%^GREEN%^armor%^RESET%^: "+MODULES_CREATE->GetSettings("armor")+"\n--\n"
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"%^GREEN%^worn_storage%^RESET%^: "+MODULES_CREATE->GetSettings("worn_storage")+"\n--\n"
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"%^GREEN%^chair%^RESET%^: "+MODULES_CREATE->GetSettings("chair")+"\n--\n"
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"%^GREEN%^bed%^RESET%^: "+MODULES_CREATE->GetSettings("bed")+"\n--\n"
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"%^GREEN%^table%^RESET%^: "+MODULES_CREATE->GetSettings("table")+"\n--\n"
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"%^GREEN%^container%^RESET%^: "+MODULES_CREATE->GetSettings("storage")+"\n----\n"
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"%^GREEN%^meal%^RESET%^: "+MODULES_CREATE->GetSettings("meal")+"\n----\n"
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"%^GREEN%^drink%^RESET%^: "+MODULES_CREATE->GetSettings("meal")+"\n----\n"
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"%^GREEN%^door%^RESET%^: "+MODULES_CREATE->GetSettings("door")+"\n----\n"
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"%^GREEN%^book%^RESET%^: "+MODULES_CREATE->GetSettings("book")+"\n----\n"
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"\nSee also: copy, create, delete, reload, initfix, add");
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}
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mixed can_modify_obj_str(string str) {
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if(!builderp(this_player())) return "This command is only available to builders and creators.";
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else return 1;
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}
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mixed can_modify_word_str(string str) { return can_modify_obj_str("foo"); }
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mixed do_modify_obj_str(object ob, string str) {
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object staff;
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staff = present("tanstaafl",this_player());
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if(!staff) {
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write("You must be holding the creator staff in order to use this command.");
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write("If you don't know where you put it, get another one from the chest ");
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write("in your workroom.");
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return 1;
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}
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if(ob->GetDirectionMap()){
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write("This is a virtual thing. It cannot be modified with the QCS.");
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return 1;
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}
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if(ob->GetNoModify() && !grepp(lower_case(str),"modify")) {
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write("This needs to be edited by hand.");
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return 1;
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}
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if(base_name(ob) == LIB_DUMMY &&
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!ob->GetDoor()) ob = environment(this_player());
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else if(base_name(ob) == LIB_DUMMY) ob = load_object(ob->GetDoor());
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if(starts_with(base_name(ob),"/lib/")) {
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write("This appears to be a library object. Canceling modification.");
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return 1;
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}
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if(userp(ob)){
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write("You may not modify a player.");
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return 1;
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}
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//staff->eventGeneralStuff(base_name(ob)+".c");
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return staff->eventModify(ob, str);
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}
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mixed do_modify_word_str(string wrd, string str) {
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object staff, ob;
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staff = present("tanstaafl",this_player());
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if(!staff) {
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write("You must be holding the creator staff in order to use this command.");
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write("If you don't know where you put it, get another one from the chest ");
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write("in your workroom.");
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return 1;
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}
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ob = environment(this_player());
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if(starts_with(base_name(ob),"/lib/")) {
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write("This appears to be a library object. Canceling modification.");
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return 1;
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}
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return do_modify_obj_str(ob, str);
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}
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