mud/lib/verbs/builders/modify.c
2020-09-06 05:43:07 -07:00

105 lines
4.2 KiB
C

#include <lib.h>
#include <daemons.h>
#include ROOMS_H
#include <modules.h>
inherit LIB_VERB;
static void create() {
verb::create();
SetVerb("modify");
SetRules("OBJ STR", "here STR", "room STR");
SetErrorMessage("Modify what how?");
SetHelp("Syntax: modify <OBJ | here> <SETTING> <VALUE>\n\n"
"If you have write permissions to the file of the object "
"specified, this command initiates changes to that file "
"based on the arguments you supply. For example, to change "
"the short description of the room you are in:\n"
"modify here short a nice new room\n"
"To modify an orc npc's desciption (if he's in your current room):\n "
"modify orc long a polite, well-groomed orc.\n\n"
"Available settings are: \n----\n"
"%^GREEN%^room%^RESET%^: "+MODULES_CREATE->GetSettings("room")+"\n--\n"
"%^GREEN%^npc%^RESET%^: "+MODULES_CREATE->GetSettings("npc")+"\n--\n"
"%^GREEN%^barkeep%^RESET%^: "+MODULES_CREATE->GetSettings("barkeep")+"\n--\n"
"%^GREEN%^vendor%^RESET%^: "+MODULES_CREATE->GetSettings("vendor")+"\n--\n"
"%^GREEN%^weapon%^RESET%^: "+MODULES_CREATE->GetSettings("weapon")+"\n--\n"
"%^GREEN%^item%^RESET%^: "+MODULES_CREATE->GetSettings("item")+"\n--\n"
"%^GREEN%^armor%^RESET%^: "+MODULES_CREATE->GetSettings("armor")+"\n--\n"
"%^GREEN%^worn_storage%^RESET%^: "+MODULES_CREATE->GetSettings("worn_storage")+"\n--\n"
"%^GREEN%^chair%^RESET%^: "+MODULES_CREATE->GetSettings("chair")+"\n--\n"
"%^GREEN%^bed%^RESET%^: "+MODULES_CREATE->GetSettings("bed")+"\n--\n"
"%^GREEN%^table%^RESET%^: "+MODULES_CREATE->GetSettings("table")+"\n--\n"
"%^GREEN%^container%^RESET%^: "+MODULES_CREATE->GetSettings("storage")+"\n----\n"
"%^GREEN%^meal%^RESET%^: "+MODULES_CREATE->GetSettings("meal")+"\n----\n"
"%^GREEN%^drink%^RESET%^: "+MODULES_CREATE->GetSettings("meal")+"\n----\n"
"%^GREEN%^door%^RESET%^: "+MODULES_CREATE->GetSettings("door")+"\n----\n"
"%^GREEN%^book%^RESET%^: "+MODULES_CREATE->GetSettings("book")+"\n----\n"
"\nSee also: copy, create, delete, reload, initfix, add");
}
mixed can_modify_obj_str(string str) {
if(!builderp(this_player())) return "This command is only available to builders and creators.";
else return 1;
}
mixed can_modify_word_str(string str) { return can_modify_obj_str("foo"); }
mixed do_modify_obj_str(object ob, string str) {
object staff;
staff = present("tanstaafl",this_player());
if(!staff) {
write("You must be holding the creator staff in order to use this command.");
write("If you don't know where you put it, get another one from the chest ");
write("in your workroom.");
return 1;
}
if(ob->GetDirectionMap()){
write("This is a virtual thing. It cannot be modified with the QCS.");
return 1;
}
if(ob->GetNoModify() && !grepp(lower_case(str),"modify")) {
write("This needs to be edited by hand.");
return 1;
}
if(base_name(ob) == LIB_DUMMY &&
!ob->GetDoor()) ob = environment(this_player());
else if(base_name(ob) == LIB_DUMMY) ob = load_object(ob->GetDoor());
if(starts_with(base_name(ob),"/lib/")) {
write("This appears to be a library object. Canceling modification.");
return 1;
}
if(userp(ob)){
write("You may not modify a player.");
return 1;
}
//staff->eventGeneralStuff(base_name(ob)+".c");
return staff->eventModify(ob, str);
}
mixed do_modify_word_str(string wrd, string str) {
object staff, ob;
staff = present("tanstaafl",this_player());
if(!staff) {
write("You must be holding the creator staff in order to use this command.");
write("If you don't know where you put it, get another one from the chest ");
write("in your workroom.");
return 1;
}
ob = environment(this_player());
if(starts_with(base_name(ob),"/lib/")) {
write("This appears to be a library object. Canceling modification.");
return 1;
}
return do_modify_obj_str(ob, str);
}