mud/lib/verbs/items/pick.c
2020-09-06 05:43:07 -07:00

84 lines
2.8 KiB
C

/* /verbs/items/pick.c
* from the Dead Souls Mud Library
* created by Descartes of Borg 951220
* Version: @(#) pick.c 1.4@(#)
* Last modified: 96/10/15
*/
#include <lib.h>
#include <rounds.h>
#include "include/pick.h"
inherit LIB_VERB;
static void create() {
verb::create();
SetVerb("pick");
SetRules("STR on OBJ", "STR on OBJ with OBJ", "OBJ");
SetErrorMessage("You might pick a flower or perhaps pick the lock on "
"something?");
SetHelp("Syntax: <pick OBJECT>\n"
" <pick lock on OBJECT>\n"
" <pick lock on OBJECT with TOOL>\n\n"
"Depending on what you are doing, this command captures two "
"different senses of the verb \"pick\". In the first sense, "
"<pick OBJECT>, pick allows you to pick things like flowers or "
"strawberries (not your nose).\n\n"
"The second conext allows you to open locked things without a key. "
"Some tools can help you stealthfully pick a lock, while "
"others may help you pick it through brute force.\n\n"
"See also: close, lock, open, unlock");
}
mixed can_pick_obj() {
if( this_player()->GetParalyzed() ) {
return "You cannot do anything.";
}
return this_player()->CanManipulate();
}
mixed can_pick_str_on_obj(string str) {
if( this_player()->GetParalyzed() ) {
return "You cannot do anything.";
}
if( this_player()->GetStaminaPoints() < 20 ) {
return "You are too tired.";
}
return this_player()->CanManipulate();
}
mixed can_pick_str_on_obj_with_obj(string str) {
if( this_player()->GetParalyzed() ) {
return "You cannot do anything.";
}
if( this_player()->GetStaminaPoints() < 30 ) {
return "You are too tired.";
}
return this_player()->CanManipulate();
}
mixed do_pick_obj(object ob, string id) {
return ob->eventPickItem(this_player(), remove_article(lower_case(id)));
}
mixed do_pick_str_on_obj(string wrd, object ob, mixed *args...) {
wrd = remove_article(lower_case(args[1]));
this_player()->eventPrint("You eye the lock for weaknesses.");
if( this_player()->GetInCombat() )
this_player()->SetAttack(0, (: $(ob)->eventPick(this_player(), $(wrd)):),
ROUND_OTHER);
else ob->eventPick(this_player(), wrd);
return 1;
}
mixed do_pick_str_on_obj_with_obj(string wrd, object ob, object tool,
mixed *args...) {
wrd = remove_article(lower_case(args[1]));
this_player()->eventPrint("You eye the lock for weaknesses.");
if( this_player()->GetInCombat() )
this_player()->SetAttack(0, (: $(ob)->eventPick(this_player(), $(wrd),
$(tool)) :),ROUND_OTHER);
else ob->eventPick(this_player(), wrd, tool);
return 1;
}