64 lines
1.5 KiB
C
64 lines
1.5 KiB
C
/* /verbs/items/read.c
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* from the Dead Souls Mud Library
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* created by Descartes of Borg 960121
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* Version: @(#) read.c 1.2@(#)
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* Last modified: 96/10/15
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*/
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#include <lib.h>
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#include <daemons.h>
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#include <function.h>
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inherit LIB_VERB;
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static void create() {
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verb::create();
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SetVerb("read");
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SetRules("OBJ", "OBJ at OBJ", "STR in OBJ","STR on OBJ", "STR from OBJ",
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"STR of OBJ");
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SetErrorMessage("Read something?");
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SetHelp("Syntax: <read ITEM>\n"
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" <read ITEM on OBJECT>\n"
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" <read ITEM from OBJECT>\n\n"
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"Allows you to read an object with text on it if you have "
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"the proper intelligence.\n\n"
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"See also: listen, look, search, smell, touch");
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}
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mixed can_read_obj() {
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return check_light();
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}
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mixed can_read_obj_at_obj() {
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return check_light();
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}
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mixed can_read_str_word_obj() {
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return check_light();
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}
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mixed do_read_obj(object ob) {
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return ob->eventRead(this_player());
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}
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mixed do_read_obj_at_obj(object ob, object target) {
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return ob->eventRead(this_player(), target);
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}
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mixed do_read_str_on_obj(string str, object ob) {
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if(ob) return ob->eventRead(this_player(), str);
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}
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mixed do_read_str_in_obj(string str, object ob) {
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if(ob) return ob->eventRead(this_player(), str);
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}
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mixed do_read_str_of_obj(string str, object ob) {
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return do_read_str_in_obj(str, ob);
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}
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//This function courtesy of Manchi
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mixed do_read_str_from_obj(string str, object ob) {
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return do_read_str_in_obj(str, ob);
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}
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