38 lines
1.2 KiB
Plaintext
38 lines
1.2 KiB
Plaintext
chapter 3 "Orcmaster quest"
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This one is a bit easier. Again, we can get this done without actual combat.
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So you're now a mage standing in the Mage's Guild. Let's head over to Roshd
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Burlyneck, the Fighter guildmaster who is looking for his missing helmet. Remember
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the helmet you got off the dead orc shaman? Exactly. Two birds with one stone.
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1n, 1e, 1n, 4w, 26n, enter cave
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Remember this place? We're goig to teleport to a different location now:
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cast light
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look
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dial tower
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enter gate
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1d, 1s, 1w, 1n
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You're now in the Fighter's Guild.
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give helmet to roshd
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Now what on earth just happened? What's all this weird text?
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That's a language you do not understand, Tangetto. It is the language of the Orcs.
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Roshd just told you thanks dude, if you want to join the Fighter's guild, now you can.
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Now you know how yo join the Fighter's
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guild if you want to. Since you're already a human mage that doesn't help you much now,
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but if you want to play through again later with a new character that's, say, an orc,
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you now know how to get hooked up.
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That's not to say that humans can't be fighters by the way. I'm just saying that
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*statistically* it may be more rewarding to choose a bulkier race for that. You
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do you, tho, breh.
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