29 lines
1.1 KiB
Plaintext
29 lines
1.1 KiB
Plaintext
get_char - causes next character of input to be sent to a specified function
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varargs void get_char( string | function fun, int flag, ... );
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Enable next character of user input to be sent to the function `fun' as
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an argument. The input character will not be parsed by the driver.
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Note that get_char is non-blocking which means that the object calling
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get_char does not pause waiting for input. Instead the object continues
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to execute any statements following the get_char. The specified function
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`fun' will not be called until the user input has been collected.
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If "get_char()" is called more than once in the same execution, only the
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first call has any effect.
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If optional argument `flag' is non-zero, the char given by the player will
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not be echoed, and is not seen if snooped (this is useful for collecting
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passwords).
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The function `fun' will be called with the user input as its first argument
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(a string). Any additional arguments supplied to get_char will be passed on to
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`fun' as arguments following the user input.
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See also:
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call_out,
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input_to
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Tim Hollebeek Beek@ZorkMUD, Lima Bean, IdeaExchange, and elsewhere
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