70 lines
3.2 KiB
Plaintext
70 lines
3.2 KiB
Plaintext
chapter 4 "Quests"
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Some muds don't have quests, and the fun people have is
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through role-playing and social activities with other players.
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Other muds prefer to concentrate on killing lots and lots
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of monsters, a lot, over and over.
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Quests give you a chance to problems-solve by performing some
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series of actions that satisfies a pre-determined requirement.
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For example, Dead Souls's sample town contains a quest called
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Orcslayer. Leo the archwizard lives in the basement of the old
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abandoned church, and he has lost a powerful magic sword called
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"Orcslayer". If you return it to him, he will reward you with
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experience points, quest points, and a new title you can use. To
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complete the quest, you need to defeat the warrior orcs, penetrate
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deep into their lair, defeat the orc shaman, and take Orcslayer from
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his corpse, then go to the church basement and give the sword to Leo.
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In this case, if you're a level 1 newbie, the orcs will massacre you
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before you get anywhere near the shaman. So either team up with
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friends to tackle the orcs together, or raise your level to the
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point where you're tough enough to take them on.
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To raise your level, wander around in the newbie mansion, which
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is south of the village church.
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There's lots of loot there you can sell at Otik's shop, and with the
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cash you can then get some proper weaponry and armor.
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Silver is heavy, so don't try to carry all your money around
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all the time. Request an account from Zoe the banker and keep your
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money there until you really need it.
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There is a quest in the newbie mansion, and solving it by
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finding the secret room will give you experience and quest points too.
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(hint, there might be more than one secret room)
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Once you have enough experience and/or points, go to
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Dirk in the adventurers hall and "%^GREEN%^ask dirk to advance%^RESET%^".
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Make sure you learn some spells from Herkimer, because if you
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go up against a bunch of orcs in their lair, you'll want spells to
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shield you from attacks, and spells to recover your strength after
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combat. As a non-mage, your spell abilities will be limited at
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lower levels, but as you gain levels you'll get better. Also, spells
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will rarely work after you first learn them. Keep casting them,
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even if you screw them up, so that your magic skills increase.
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Also, save your money. Drinking and sleeping help you heal,
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but not fast enough. By the time those natural processes finish
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and you're ready for combat again, the orcs may have gotten reinforcements.
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So if you can afford it, buy healing slips and use them at Clepius's
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healers guild. His treatment is expensive, but you will heal much
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more quickly.
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In the tragic event of the loss of a limb, Clepius can also magically
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regenerate a new limb...but obviously at some great cost.
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There. I've just spoiled the Orcslayer quest for you. Normally,
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all you'd know about a quest is a cryptic clue, like the one in the
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scroll in the adventurers guild. Instead I've just spoiled the quest
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for you by telling you all about it. They're more fun when you have to
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figure them out on your own, like puzzles.
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Normally, spoiling quests like this is a bannable offense on
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a mud, so if you solve a quest, keep it to yourself unless you know
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the admins on your mud don't mind.
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