mud/lib/domains/Praxis/cemetery/grave_yard2.c
2020-09-06 05:43:07 -07:00

42 lines
1.9 KiB
C

#include <lib.h>
inherit LIB_ROOM;
void create() {
::create();
SetProperty("light", 1);
SetShort( "Entrance to graveyard");
SetLong(
"You have entered an old, disreputable cemetery. There are a few "
"new graves, but most are very ancient and untended. You see a "
"cracked marble headstone on the grave here.");
SetItems(
(["depths" : "You look down into Melissa's grave and see "
"a swirling white haze.",
"haze" : "The haze moves like it is alive, and takes "
"on what looks like a female form at times.",
"haziness" : "The haziness swirls constantly and covers the grave.",
"depression" : "The depression is caused by the soil over "
"the grave sinking. There is a haze covering it.",
"headstone" : "An ancient headstone, perhaps the first. "
"Its writing is illegible except for the name Melissa Praxis.",
"graves" : "Most graves here are overgrown and untended. "
"You stand next to a very old and shabby, sunken grave.",
"cemetery" : "The residents of Praxis get buried there. "
"It looks spooky.",
"grave" : "You look down at Melissa's grave. "
"You see an odd haziness in the depths of the depression "
"where the grave has sunken over the years."]) );
SetSkyDomain("town");
SetExits(
(["west" : "/domains/Praxis/cemetery/grave_yard",
"northeast" : "/domains/Praxis/cemetery/grave_yard6",
"east" : "/domains/Praxis/cemetery/grave_yard5",
"southeast" : "/domains/Praxis/cemetery/grave_yard4",
"south" : "/domains/Praxis/cemetery/grave_yard3",
"down" : "/domains/Praxis/cemetery/grave_yard7",
"north" : "/domains/Praxis/cemetery/grave_yard8"]) );
}
void init(){
::init();
}