42 lines
1.9 KiB
C
42 lines
1.9 KiB
C
#include <lib.h>
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inherit LIB_ROOM;
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void create() {
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::create();
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SetProperty("light", 1);
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SetShort( "Entrance to graveyard");
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SetLong(
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"You have entered an old, disreputable cemetery. There are a few "
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"new graves, but most are very ancient and untended. You see a "
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"cracked marble headstone on the grave here.");
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SetItems(
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(["depths" : "You look down into Melissa's grave and see "
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"a swirling white haze.",
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"haze" : "The haze moves like it is alive, and takes "
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"on what looks like a female form at times.",
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"haziness" : "The haziness swirls constantly and covers the grave.",
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"depression" : "The depression is caused by the soil over "
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"the grave sinking. There is a haze covering it.",
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"headstone" : "An ancient headstone, perhaps the first. "
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"Its writing is illegible except for the name Melissa Praxis.",
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"graves" : "Most graves here are overgrown and untended. "
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"You stand next to a very old and shabby, sunken grave.",
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"cemetery" : "The residents of Praxis get buried there. "
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"It looks spooky.",
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"grave" : "You look down at Melissa's grave. "
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"You see an odd haziness in the depths of the depression "
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"where the grave has sunken over the years."]) );
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SetSkyDomain("town");
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SetExits(
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(["west" : "/domains/Praxis/cemetery/grave_yard",
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"northeast" : "/domains/Praxis/cemetery/grave_yard6",
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"east" : "/domains/Praxis/cemetery/grave_yard5",
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"southeast" : "/domains/Praxis/cemetery/grave_yard4",
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"south" : "/domains/Praxis/cemetery/grave_yard3",
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"down" : "/domains/Praxis/cemetery/grave_yard7",
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"north" : "/domains/Praxis/cemetery/grave_yard8"]) );
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}
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void init(){
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::init();
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}
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