mud/lib/domains/Praxis/kataan_join.c
2020-09-06 05:43:07 -07:00

83 lines
2.9 KiB
C

#include <lib.h>
int go_down();
inherit LIB_ROOM;
void init() {
::init();
add_action("become", "become");
add_action("preview","preview");
}
void create() {
::create();
SetProperties( (["no castle":1,"light":2,"indoors":1,"no castle":1]));
SetShort( "cavern of the kataans");
SetLong(
"You are in a dark underground cavern just north of Praxis. "
"Deep, intricate murals and symbols are carved into the walls of the "
"cave. Down deeper in the cavern is a passage protected "
"by a shimmering %^BLUE%^blue%^RESET%^ light. "
"<preview> will tell you about becoming a Kataan. ");
SetItems(
(["mural" : "It is very old and depicts gruesome cult practices.",
"murals" : "They are quite ancient and are made up of "
"pictures depicting bizarre rituals.",
"light" : "You are certain that it is a field which allows "
"only kataans to pass.",
"cavern" : "The cavern almost pulses with hidden evil."]) );
SetExits(
(["up" : "/domains/Praxis/forest3"]) );
AddExit("down","/domains/Praxis/kataan_hall",(:go_down:));
}
int preview() {
if(this_player()->query_class() != "explorer") {
write("This is not for you.");
return 1;
}
say(this_player()->query_cap_name()+" seeks to learn about "
"kataans.", this_player());
write("Welcome, explorer! ");
write("Kataans are an ancient coven of evil, magical warriors skilled "
"in the use of projectiles and stealth. They are careful to do "
"no acts which might be considered good. Instead, the use the "
"powers given to them by their demon masters to terrorize good "
"beings wherever they may be.\n"
"To become a kataan, type <become kataan>\n");
return 1;
}
int become(string str) {
if(!str) {
notify_fail("Become what?\n");
return 0;
}
if(str != "kataan") {
notify_fail("You cannot become that here.\n");
return 0;
}
if(this_player()->query_class() != "explorer") {
write("You are much too old to start learning our ways now!");
return 1;
}
write("The Master Kataan initiates you into the class of kataans.");
say(this_player()->query_cap_name()+" becomes a kataan.", this_player());
this_player()->SetClass("kataan");
this_player()->setenv("TITLE", "$N the pebble tosser");
this_player()->init_skills("kataan");
this_player()->setenv("start", "/domains/Praxis/kataan_hall");
return 1;
}
int go_down() {
if(this_player()->query_class() != "kataan") {
write("You cannot penetrate the force field that blocks the passage.");
say(this_player()->query_cap_name()+" tries to get into the kataan's sanctuary, but fails.", this_player());
return 0;
}
return 1;
}