mud/lib/domains/Praxis/mage_join.c
2020-09-06 05:43:07 -07:00

93 lines
3.8 KiB
C

#include <lib.h>
int go_down();
inherit LIB_ROOM;
void init() {
::init();
add_action("become", "become");
add_action("preview","preview");
}
void create() {
::create();
SetProperty("light", 2);
SetProperty("indoors", 1);
SetShort( "Inside a tree");
SetLong(
"The inside of the tree impossibly occupies more space than "
"its physical size! Torches circle the wooden walls of the "
"tree, giving it a magical light. A flight of stairs leads "
"down into a hole in the ground protected by a magical "
"%^BLUE%^blue%^RESET%^ "
"light. The High Mage Warlock waits here to initiate aspiring "
"magic users into the mysterious class of Nightmare mages. "
"<preview> will tell you about becoming a mage.");
SetItems(
(["tree" : "Like Dr. Who's tardis, bigger inside than outside.",
"hole" : "The hole leads down into an undergorund room.",
"light" : "You are certain that it is a field which allows "
"only mages to pass.",
"walls" : "They are made from the wood of this old tree. An "
"opening leads outside.",
"stairs" : "They are very nice.",
"torch" : "It is locked magically into the wall.",
"warlock" : "He awaits to initiate new mages.",
"mage" : "He awaits to initiate new mages and explain "
"the difference between transitive and intransitive verbs.",
"opening" : "It leads out to West Road.",
"torches" : "They create an eerie glow to the room."]) );
SetExits(
(["out" : "/domains/Praxis/west_road3"]) );
AddExit("down", "/domains/Praxis/mage_hall.c", (:go_down:));
}
int preview() {
if(this_player()->query_class() != "explorer") {
message("info", "This is not for you.", this_player());
return 1;
}
message("other_action", this_player()->query_cap_name()+" seeks to learn about mages.", this_object(), ({this_player()}));
message("info", "Welcome, explorer!", this_player());
message("info", "Mages have no overriding beliefs which unite them, but instead "
"they are united in their love of the art of magic. Some of them "
"are devoted practitioners of white magic, while others are evil "
"dark mages. Their magical arts are centered around those "
"which will most help them along in the material world, the arts "
"of conjuring and magical combat. You can type <become mage> to "
"be initiated into the class of mages.", this_player());
return 1;
}
int become(string str) {
if(!str) {
notify_fail("Become what?\n");
return 0;
}
if(str != "mage") {
notify_fail("You cannot become that here.\n");
return 0;
}
if(this_player()->query_class() != "explorer") {
message("my_action", "You are much too old to start learning our ways now!", this_player());
return 1;
}
message("my_action", "The High Mage Warlock initiates you into the class of mages.", this_player());
message("other_action", this_player()->query_cap_name()+" becomes a mage.", this_object(), ({this_player()}));
this_player()->SetClass("mage");
this_player()->setenv("TITLE", "$N the novice mage");
this_player()->init_skills("mage");
this_player()->setenv("start", "/domains/Praxis/mage_hall");
return 1;
}
int go_down() {
if(this_player()->query_class() != "mage") {
message("my_action", "You cannot penetrate the force field that blocks the passage.", this_player());
message("other_action", this_player()->query_cap_name()+" tries to get into the mage's sanctuary, but fails.", this_object(), ({this_player() }));
return 0;
}
return 1;
}