mud/lib/domains/Praxis/obj/mon/beggar.c
2020-09-06 05:43:07 -07:00

96 lines
3.4 KiB
C

#include <lib.h>
inherit LIB_SENTIENT;
int left_hand;
void complete_quest(object ob);
create() {
::create();
SetKeyName("beggar");
SetId( ({ "beggar" }) );
SetShort("A poor beggar");
SetAggressive( 0);
SetWanderSpeed(60);
SetGender("male");
SetLevel(4);
SetLong("He is a poor beggar looking only for a few coins.\n");
SetEncounter(0);
SetMorality(30);
SetRace( "human");
SetMaxHealthPoints(50);
SetHealthPoints(50);
AddLimb("head", "FATAL", 25, 0, 4);
AddLimb("torso", "FATAL", 50, 0, 4);
AddLimb("right arm", "right hand", 20, 0, 4);
AddLimb("right hand", "", 15, 0, 4);
AddLimb("left arm", "left hand", 20, 0, 4);
AddLimb("left hand", "", 15, 0, 4);
AddLimb("right leg", "right foot", 25, 0, 4);
AddLimb("right foot", "", 20, 0, 4);
AddLimb("left leg", "left foot", 25, 0, 4);
AddLimb("left foot", "", 20, 0, 4);
RemoveLimb("left hand",this_object());
left_hand = 0;
new("/domains/Praxis/obj/misc/cold")->infect(this_object());
}
void catch_tell(string str) {
object ob;
string a, b, c;
if(sscanf(str, "%s quest%*s", a)) {
call_out("say_line", 2, "The beggar says: What quest? I know nothing of any quests.\n");
return;
}
if(sscanf(str, "%s regenerates your %s", a, b) == 2) {
if(left_hand) return;
if(!(ob=present((a=lower_case(a)), environment(this_object())))) return;
//if(!query_is_limb("left hand")) return;
left_hand = 1;
call_out("complete_quest", 1, ob);
return;
}
if(sscanf(str, "%s says: %s hand%*s", a, b) == 2) {
//if(query_is_limb("left hand"))
//call_out("say_line", 2, "The beggar says: My left hand is doing fine now!\n");
// else
call_out("say_line", 2, "The beggar says: I wish it could be replaced.\n");
return;
}
if(sscanf(str, "%s gives %s you", a, b) == 2) {
ob = present( lower_case(a), environment(this_object()));
if(ob) {
tell_object(ob, "The beggar thanks you for your generousity.\n");
tell_room(environment(this_object()), "The beggar thanks "+a+" for "+ob->query_possessive()+" generousity.\n", ({this_object(), ob}));
}
}
if(sscanf(str, "%s?", a)) {
call_out("say_line", 2, "The beggar says: I do not understand the question.\n");
return;
}
if(sscanf(str, "%ssmiles%s", a, b) == 2)
call_out("say_line", 2, "The beggar smiles happily.\n");
AddAlcohol(200);
}
void complete_quest(object ob) {
if(!ob->set_mini_quest("beggar", 5000,
"You replaced the missing left hand of a poor beggar.\n")) {
tell_object(ob, "The beggar thanks you.\n");
tell_room(environment(this_object()), "The beggar thanks "+ob->query_cap_name()+".\n", ({ ob, this_object() }) );
SetAction(5, ob->query_cap_name()+" replaced my missing left hand!");
return;
}
tell_object(ob, "The beggar glows in satisfaction!\n");
tell_object(ob, "The beggar says: Thank you so much!\n");
tell_object(ob, "You feel more experienced.\n");
tell_room(environment(this_object()), ob->query_cap_name()+" looks more experienced.\n", ({ ob, this_object() }) );
SetAction(5, ob->query_cap_name()+" replaced my missing left hand!" );
}
void say_line(string str) {
tell_room(environment(this_object()), str, ({ this_object() }) );
}
void init(){
::init();
}