mud/lib/domains/default/armor/combat_pack.c
2020-09-06 05:43:07 -07:00

37 lines
1.2 KiB
C

#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
inherit LIB_WORN_STORAGE;
static void create(){
::create();
SetKeyName("combat pack");
SetAdjectives( ({"combat", "back"}) );
SetId( ({"pack", "backpack"}) );
SetShort("a combat backpack");
SetLong("A pack containing the equipment a testchar will need to jump into battle.");
SetClosed(1);
SetInventory(([
"/domains/default/armor/glove_r" : 1,
"/domains/default/armor/glove_l" : 1,
"/domains/default/armor/pants" : 1,
"/domains/default/weap/carving_knife" : 1,
"/domains/default/armor/long_boot_r" : 1,
"/domains/default/armor/collar" : 1,
"/domains/default/armor/helmet" : 1,
"/domains/default/armor/chainmail" : 1,
"/domains/default/armor/long_boot_l" : 1,
"/domains/default/armor/badge" : 1,
]));
SetCanClose(1);
SetMaxCarry(2000);
SetMass(200);
SetBaseCost("silver",10);
SetDamagePoints(100);
SetArmorType(A_CLOAK);
SetProtection(COLD, 1);
}
void init(){
::init();
}