mud/lib/domains/town/weap/leostaff.c
2020-09-06 05:43:07 -07:00

24 lines
652 B
C

#include <lib.h>
#include <damage_types.h>
#include <vendor_types.h>
inherit LIB_ITEM;
static void create(){
item::create();
SetKeyName("staff");
SetId( ({ "staff", "stick", "pole" }) );
SetAdjectives( ({ "wood","wooden","strong","heavy","thick","sturdy","solid" }) );
SetShort("a large wooden staff");
SetLong("This staff is thick, strong, "+
"and heavy. It feels like a sturdy "+
"and solid weapon.");
SetVendorType(VT_WEAPON);
SetDamagePoints(50);
SetClass(500);
SetBaseCost("silver",25000);
SetMass(700);
SetWeaponType("blunt");
SetHands(2);
SetDamageType(BLUNT);
}