mud/lib/realms/template/area/obj/chest.c
2020-09-06 05:43:07 -07:00

42 lines
1.3 KiB
C

#include <lib.h>
inherit LIB_STORAGE;
void create() {
::create();
SetKeyName("chest");
SetId(({"chest","wooden chest"}));
SetShort("a wooden chest");
SetLong("This is a sturdy wooden chest used to store valuable items.\n"+
"It is an example of an opaque container.");
SetInventory(([
"/domains/town/armor/collar" : 1,
"/domains/default/armor/breather" : 1,
"/domains/default/armor/badge" : 1,
"/domains/default/armor/wizard_hat" : 1,
"/domains/default/obj/manual" : 1,
"/secure/obj/machine" : 1,
"/domains/default/obj/gps" : 1,
"/domains/default/armor/robe" : 1,
"/domains/default/obj/meter" : 1,
"/secure/obj/control" : 1,
"/secure/obj/memo" : 1,
"/secure/obj/staff" : 1,
"/domains/default/obj/pinger" : 1,
"/secure/obj/medtric" : 1,
"/secure/obj/glasses" : 1,
"/domains/default/armor/jade_ring" : 1,
"/domains/default/armor/gray_amulet" : 1,
]));
SetMass(2000);
SetBaseCost(50);
SetMaxCarry(10000);
SetCanClose(1);
SetClosed(1);
SetPreventGet("The chest does not budge.");
}
void init(){
::init();
}