152 lines
4.5 KiB
C
152 lines
4.5 KiB
C
/* /verbs/items/look.c
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* from the Dead Souls Mud Library
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* look STR
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* look at ITEM
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* created by Descartes of Borg 951218
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* Version: @(#) look.c 1.6@(#)
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* Last modified: 96/11/14
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*/
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#include <lib.h>
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#include <message_class.h>
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#include <daemons.h>
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#include "include/look.h"
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inherit LIB_VERB;
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static void create() {
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verb::create();
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SetVerb("look");
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SetRules("", "STR", "on OBJ", "OBJ", "at STR", "at OBJ", "in OBJ", "inside OBJ",
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"at OBJ:v in OBJ", "at OBJ:v inside OBJ", "at OBJ on OBJ", "at STR on OBJ");
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SetErrorMessage("Look at or in something?");
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SetHelp("Syntax: <look>\n"
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" <look at ITEM>\n"
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" <look in CONTAINER>\n"
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" <look at ITEM in CONTAINER>\n"
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" <look at ITEM on ITEM>\n\n"
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"Without any arguments, this command allows you to see a "
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"description of the area about you, including what other "
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"things are there with you.\n\n"
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"If you look at something, then you get a detailed description "
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"of the thing at which you are looking. You should be able to "
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"look at any thing you see mentioned in the room when you use the "
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"look command without arguments. Anything you cannot look at is "
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"considered a bug.\n\n"
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"See also: peer");
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}
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mixed can_look() {
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if( !environment(this_player()) ) return "You are nowhere.";
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else return check_light();
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}
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mixed can_look_str(string str, string verb) {
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return can_look_at_str(str, verb);
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}
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mixed can_look_obj(string verb, string id) {
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return can_look_at_obj(verb, id);
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}
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mixed can_look_at_str(string str, string verb) {
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if( !environment(this_player()) ) return "You are nowhere.";
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if( SEASONS_D->GetLong(str) == 0 ) {
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//return "There is no " + remove_article(str) + " here.";
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}
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else {
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return check_light();
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}
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}
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mixed can_look_at_obj(string verb, string id) {
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return check_light();
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}
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mixed can_look_on_obj(string verb, string id) {
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return can_look_at_obj(verb, id);
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}
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mixed can_look_in_obj(string verb, string id) {
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return can_look_inside_obj(verb, id);
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}
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mixed can_look_inside_obj(string verb, string id) {
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return can_look();
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}
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mixed can_look_at_obj_word_obj(string verb, string targ, string store) {
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return can_look();
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}
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mixed can_look_at_obj_on_obj(object targ, object where, string id1, string id2){
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return can_look();
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}
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mixed can_look_at_str_on_obj(string targ, string verb, string id1, string id2){
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return can_look();
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}
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mixed do_look() {
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if(environment(this_player()) && !this_player()->GetInvis() &&
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!environment(this_player())->GetProperty("meeting room"))
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environment(this_player())->eventPrint(this_player()->GetName() +
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" looks around.", this_player(), (MSG_ENV|MSG_ANNOYING));
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this_player()->eventDescribeEnvironment(0);
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return 1;
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}
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varargs mixed do_look_obj(object ob, mixed *args...) {
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return do_look_at_obj(ob, args...);
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}
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mixed do_look_str(string str) {
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return do_look_at_str(str);
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}
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varargs mixed do_look_at_obj(object ob, mixed arg) {
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if(ob->GetInvis() && !archp(this_player()) &&
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base_name(ob) != LIB_BASE_DUMMY && !inherits(LIB_BASE_DUMMY,ob) ){
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write("There is no "+arg+" here.");
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return 1;
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}
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return ob->eventShow(this_player());
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}
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varargs mixed do_look_on_obj(object ob, mixed arg){
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return do_look_at_obj(ob, arg);
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}
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mixed do_look_at_str(string str) {
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//if( SEASONS_D->GetLong(str) == 0 ) {
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// return "There is no " + remove_article(str) + " here.";
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// }
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return SEASONS_D->eventShow(this_player(),
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remove_article(lower_case(str)));
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}
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mixed do_look_in_obj(object ob, mixed arg){
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return do_look_inside_obj(ob, arg);
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}
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mixed do_look_inside_obj(object ob,mixed arg) {
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if(ob->GetInvis() && !archp(this_player()) &&
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base_name(ob) != LIB_BASE_DUMMY && !inherits(LIB_BASE_DUMMY,ob) ){
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return write("There is no "+arg+" here.");
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}
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return ob->eventShowInterior(this_player());
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}
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mixed do_look_at_obj_word_obj(object target, object storage, mixed arg) {
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if(target->GetInvis() && !archp(this_player()) &&
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base_name(target) != LIB_BASE_DUMMY && !inherits(LIB_BASE_DUMMY,target) ){
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return write("There is no "+arg+" here.");
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}
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return target->eventShow(this_player());
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}
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varargs mixed do_look_at_str_on_obj(string id, object ob) {
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return ob->eventShow(this_player(), remove_article(lower_case(id)));
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}
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