mud/lib/verbs/players/sit.c
2020-09-06 05:43:07 -07:00

84 lines
1.9 KiB
C

/* /verbs/players/sit.c
* from the Dead Souls Mud Library
* created by Descartes of Borg 960711
* Version: @(#) sit.c 1.7@(#)
* Last Modified: 96/12/21
*/
#include <lib.h>
#include <position.h>
#include <rounds.h>
inherit LIB_VERB;
static void create() {
verb::create();
SetVerb("sit");
SetRules("", "up","down", "down in OBJ", "down on OBJ", "in OBJ", "on OBJ");
SetErrorMessage("Sit down?");
SetHelp("Syntax: sit [down]\n"
" sit down in <OBJ>\n\n"
"Allows you to sit down on the ground or in a chair-like object."
"\nSee also: lie, stand");
}
mixed can_sit_down() {
if( this_player()->GetParalyzed() ) {
return "You cannot do anything!";
}
if(!environment(this_player())->CanSit(this_player())){
return "You can't sit here.";
}
if( this_player()->GetPosition() == POSITION_SITTING ) {
return "You are already seated!";
}
if( this_player()->GetPosition() != POSITION_STANDING ) {
return "You must be standing in order to sit down!";
}
return 1;
}
mixed can_sit_up() {
if( this_player()->GetParalyzed() ) {
return "You cannot do anything!";
}
if( this_player()->GetPosition() != POSITION_LYING ) {
return "You must be lying in order to sit up!";
}
return 1;
}
mixed can_sit(){
if(this_player()->GetPosition() == POSITION_LYING) return can_sit_up();
else return can_sit_down();
}
mixed can_sit_word_obj() {
return can_sit_down();
}
mixed can_sit_down_word_obj() {
return can_sit_down();
}
mixed do_sit(){
return this_player()->eventSit();
}
mixed do_sit_down() {
return this_player()->eventSit();
}
mixed do_sit_up() {
return this_player()->eventSit();
}
mixed do_sit_word_obj(string word, object target) {
return this_player()->eventSit(target);
}
mixed do_sit_down_word_obj(string word, object target) {
return this_player()->eventSit(target);
}