18 lines
561 B
Plaintext
18 lines
561 B
Plaintext
receive_message - provides the interface used by the message efun.
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void receive_message( mixed cl, mixed message );
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The message() efun calls this method in the player object. The cl
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parameter is typically used to indicate the class (say, tell, emote,
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combat, room description, etc) of the message. The receive_message()
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apply together with the message() efun can provide a good mechanism for
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interfacing with a "smart" client.
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See also:
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catch_tell,
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message,
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receive,
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receive_snoop
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Tim Hollebeek Beek@ZorkMUD, Lima Bean, IdeaExchange, and elsewhere
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