274 lines
8.8 KiB
Plaintext
274 lines
8.8 KiB
Plaintext
chapter 2 "Command Syntax: Doing Stuff"
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Section 1: Manipulating Objects
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----------
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You've already noticed that Dead Souls, like most modern LP muds,
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uses natural-like command syntax, like:
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%^GREEN%^read first handbook%^RESET%^
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rather than:
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%^GREEN%^read handbook 1%^RESET%^
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This is because Dead Souls uses a natural language parser. It isn't
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perfect, of course. If you try to "put all apples from box in my bag after
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opening them" you won't see much success, but this will work:
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%^GREEN%^open box%^RESET%^
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%^GREEN%^open bag%^RESET%^
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%^GREEN%^get apples from box%^RESET%^
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%^GREEN%^put apples in bag%^RESET%^
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The parser will understand "the first box" or "my second bag",
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assuming those objects exist in your inventory or in your environment.
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If you want to know what is in the box, the command is:
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%^GREEN%^look in box%^RESET%^
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The command "look at box" or "examine box" will usually *not* show
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you the contents of that box. This is because normally, boxes are
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opaque, and in the real world, just looking at a box is rarely enough
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to see what it contains as well.
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An exception to this rule are transparent containers (a glass
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trophy case, perhaps) whose interior is always visible from the
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outside.
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Sometimes looking at an object reveals its contents because of
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the nature of the object. A table, for example, can have things on it,
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and typing:
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%^GREEN%^look at table %^RESET%^
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...will usually let you know what is on it. It is also possible to
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see what other players are carrying by just looking at them,
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unless what they have is inside a container.
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You'll want to remember that while you can "put apple in bag",
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if you want to put that apple on a surface like a table, you'll
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need to:
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%^GREEN%^put apple on table%^RESET%^
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You can give things to people, and they will automatically
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accept them. However, you may not "take" or "get" things from living
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beings. It's theirs, and it's up to them if they want to share.
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You can try to "steal sword from fighter" if you dare, but unless
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you have trained a lot, this is unlikely to succeed. We'll talk
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more about training and skills in a later chapter.
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Naturally you may also drop things you no longer need, though
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it's nicer to your fellow mudders (and the mud's memory) to put
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them in recycling bins so the bits can be reused.
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Some other common object manipulation commands are:
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close, donate, attack, eat, drink, listen, smell, search,
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shoot, touch, turn.
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There are many others you may find useful, but these will be
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the ones you use most often to handle simple objects.
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* A note about articles:
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Dead Souls understands both definite and indefinite articles.
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This means that you can refer to a specific apple, like so:
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%^GREEN%^get the apple%^RESET%^
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But you can also be unspecific. If there are a dozen
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apples in a crate and you don't care which one you pick up:
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%^GREEN%^get an apple from the crate%^RESET%^
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Section 2: Navigation
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---------
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Moving around here is probably much like any other mud. You
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can expect to move mostly in cardinal directions (like north and
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northwest), but you may sometimes need to go up, down, or out.
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Strictly speaking, the way to do this is:
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%^GREEN%^go south%^RESET%^
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%^GREEN%^go out%^RESET%^
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...and so on, but this can get tedious after a while. Instead
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of having to type in "go" plus the entire direction, the mud allows
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you to enter shortcuts like "sw" for "go southwest" or "u" for
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"go up".
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When you enter a room, very often you will see letters in
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brackets above the room description, like this: [n, u, out]
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These are the "obvious exits" of that room, and help you
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quickly find your way around without having to go through each
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description. But remember! Just because a room has obvious exits
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doesn't mean those are the only exits. Sometimes a room must
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be searched to discover an exit, or there may be an exit available
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that just doesn't happen to be very obvious.
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If a room is dark, obvious exits may not be visible at all.
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Aside from those ordinary means of travel, there are situations
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that require more specific locomotion than just "go". These are
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examples of the use of some other commands to get around:
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%^GREEN%^jump onto road%^RESET%^
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%^GREEN%^enter window%^RESET%^
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%^GREEN%^climb ladder%^RESET%^
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%^GREEN%^crawl east%^RESET%^ (if you are lying down and can't get up)
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%^GREEN%^fly up%^RESET%^
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%^GREEN%^follow thief%^RESET%^
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%^GREEN%^evade hunter%^RESET%^
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Section 3: Armor
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-------
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Now that you can manipulate objects and move around, you'll want
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to be able to defend yourself, should the need arise. The special
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object categories of "weapons" and "armor" should help.
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Armor is an item that can be worn. That means that a pair of
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blue jeans is considered armor, and a suit of chainmail is considered
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armor as well. Basically, if you can wear it, it's "armor", because
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whether it's a lot or a little, it protects you.
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Assuming you are humanoid, you have the following limbs:
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head, neck, torso, right arm, right hand, left arm,
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left hand, right leg, right foot, left leg, left foot.
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Properly coded armor must be worn on the corect limbs. Usually
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a command like:
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%^GREEN%^wear chainmail%^RESET%^
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or
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%^GREEN%^wear all%^RESET%^
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...will cause you to automatically wear armor where it makes
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most sense. However, it is possible to find armor that,
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for example, can be worn either on your neck or your torso, like
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an amulet. If this is so, you'll need to specify where you want it.
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There are various types of armor, like cloak, pants, glove,
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etc. Many of them overlap. You can wear a shirt on your torso as
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well as a cloak and combat armor, but you may not wear two of
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the same type. If you have a robe and a cape that are both cloaks,
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you'll have to decide which one is going on.
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You will find that shoes and gloves are often for one of your
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hands but not the other. Sometimes you will find shoes, or gloves
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that don't care which appendage they occupy, but usually these
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are simply incorrectly coded.
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If you are of some exotic or non-humanoid race, you may have
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additional limbs to consider, and humanoid armor may not work for you.
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Section 4: Weapons
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---------
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You may be surprised to learn that almost any manipulable object
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can be wielded as a weapon, or thrown as a missile. You can wield
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a can of Spam and try to kill an orc with it...and you may even succeed,
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if you are strong and tough enough. Don't count on it, though,
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and instead go for items that are made specifically with personal
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security in mind.
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There are four main types of weapons:
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knife: knives, daggers
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blade: like swords, and spears
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blunt: like clubs, staves, and shillelaghs
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projectile: things designed to be thrown, like darts or grenades
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Unless it is a special device or magical item, weapons
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must be wielded in order to be of use in combat. Some weapons,
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like staves or pikes, may require the use of both hands. If this
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is the case, wearing a shield may not be possible at the same time.
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Like armor, weapons differ in quality and effectiveness. A
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"well-crafted sword" is probably a better choice than a "small
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rusty knife", but then again, you never know. Maybe rusty knives
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are exactly what some monster is most vulnerable to.
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Note also that, like armor, weapons wear down with use.
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Examples of commands that involve weapons or fighting:
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%^GREEN%^wield sword%^RESET%^
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%^GREEN%^wield hammer in left hand%^RESET%^
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%^GREEN%^wield staff in left hand and right hand%^RESET%^
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%^GREEN%^unwield dagger%^RESET%^
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%^GREEN%^shoot gun at otik%^RESET%^
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%^GREEN%^throw dart at beggar%^RESET%^
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%^GREEN%^kill all%^RESET%^ (this makes an enemy of everyone in the room)
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%^GREEN%^ignore first orc%^RESET%^ (lets you concentrate on the other orcs)
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%^GREEN%^ignore all%^RESET%^ (don't fight anyone in the room, even if they are attacking you)
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%^GREEN%^target boss orc%^RESET%^ (this makes you ignore attacks from anyone else)
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%^GREEN%^wimpy 30%^RESET%^ (this makes you run away if your health points drop below 30%)
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Section 5: Miscellaneous Things to to with Things
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---------
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%^GREEN%^turn on flashlight%^RESET%^
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%^GREEN%^turn off flashlight%^RESET%^
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%^GREEN%^strike match%^RESET%^
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%^GREEN%^light torch with match%^RESET%^
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%^GREEN%^extinguish match%^RESET%^
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%^GREEN%^dig hole with shovel%^RESET%^
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%^GREEN%^move bed%^RESET%^
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%^GREEN%^search %^RESET%^ (by default searches the room)
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%^GREEN%^search rocks%^RESET%^
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%^GREEN%^unlock east door with silver key%^RESET%^
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%^GREEN%^bait pole with worm%^RESET%^
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%^GREEN%^fish with pole%^RESET%^
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%^GREEN%^stop fishing%^RESET%^
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%^GREEN%^drop all%^RESET%^
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%^GREEN%^donate 2 silver%^RESET%^
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%^GREEN%^get all%^RESET%^
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%^GREEN%^get all from corpse%^RESET%^
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%^GREEN%^sell first right glove to otik%^RESET%^
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%^GREEN%^sell all to otik%^RESET%^
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%^GREEN%^buy sword from otik%^RESET%^
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%^GREEN%^buy 8 from otik%^RESET%^ (get Otik to sell you item number 8)
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