mud/lib/domains/Praxis/crypt.c
2020-09-06 05:43:07 -07:00

254 lines
14 KiB
C

#include <lib.h>
#define PH "/realms/drakken/clerics/"
#define SAVE_FILE "/domains/Praxis/data/cleric_crypt"
#define WHAMMER "/realms/zaknaifen/weap/whammer"
#define PHYL "/realms/zaknaifen/armor/phylactery"
inherit LIB_ROOM;
int prayers,is_hammer,is_phyl;
void create() {
::create();
prayers = 0;
is_hammer = 0;
is_phyl = 0;
RestoreObject(SAVE_FILE); // restore is_hammer and is_phyl
SetProperties(([
"no attack": 1,
"no steal":1,
"no castle":1,
"holy ground":1,
"light" : 2,
"indoors" : 1,
]));
SetShort("a small crypt");
SetLong("The altar room is carved from the ancient gray stone that Praxis "
"rests upon. Burning candles along the walls cause the shadows to "
"dance around the room in a chaotic, yet enchanting dance. A large altar "
"rises from the floor in the center of the room and steps carved into the "
"stone lead upwards. ");
SetExits( ([
"up" : "/domains/Praxis/cleric_hall"
]) );
SetItems(([
"altar":(: this_object(), "exaaltar" :),
"scenes" : "You see Tempos wielding his mighty %^CYAN%^warhammer%^RESET%^ in a variety of battles "
"you recognize from your religious studies. ",
({"stones","stone"}):
"The cold grey stone is creased and marked by the tools that were used "
"to carve this room beaneath the earth. ",
({"shadows","shadow"}):
"The shadows dance enchantingly across the room in time to the music "
"of the flickering candle flames. ",
"steps" : "The steps are carved into the grey stone and are worn by the passage "
"of many feet over the ages. ",
({"walls","wall"}):
"The walls are hewn roughly from the stone beneath Praxis and are lined "
"with many flickering candles. ",
({"candle","candles"}):
"The candles rest in iron stands set along the wall and are made from "
"animal fat. The candle flames flicker to the tune of the wind, creating "
"the music by which the shadows cavort and dance. ",
"stands" : "The stands are made of %^BLACK%^%^BOLD%^black%^RESET%^ iron and are of plain construction. "
"Each stand holds between three to four lit candles. ",
]));
}
void exaaltar() {
string str;
str = "The altar is made of ancient gray stone and is huge. There are scenes "
"of Tempos fighting mythical beasts carved all along the sides of the altar. "
"The top of the altar is flat and has the image of a hammer traced along "
"it in %^YELLOW%^gold%^RESET%^. ";
if (is_hammer) str += "The %^CYAN%^warhammer%^RESET%^ lieing upon it perfectly fits into the traces. ";
if (is_phyl) str += "A %^YELLOW%^golden%^RESET%^ phylactery partially covers the traces.";
write(str);
}
void reset()
{
::reset();
if (!present("box")) {
//new(PH "obj/donation")->move(this_object());
}
prayers = 0;
}
void init()
{
::init();
add_action("pray_func","pray");
}
int pray_func(string str) {
object ob, ob2, *inv;
string limb;
int i,j;
ob = this_player();
inv = all_inventory(ob);
for (i=0; i<sizeof(inv); i++) {
if ((!str || strlen(str) == 0) && inv[i]->id("hammer of tempos") && is_hammer == 0) {
tell_room(this_object(),ob->query_cap_name()+" mutters a prayer in front of the altar. As "+
nominative(ob)+" does so, the shape of a demigod appears on the altar. "
"You feel the might of the shadow and take part in his pleasure with the prayer as you notice that "
"the shadow is an incarnation of Tempos himself! "
"Tempos notices that "+ob->query_cap_name()+" carries his %^CYAN%^warhammer%^RESET%^ and takes it away! "
"As the shadow disappears the %^CYAN%^warhammer%^RESET%^ appears on the altar.",ob);
tell_object(ob,"You mutter a prayer in front of the altar. As you "
"do so, the shape of a demigod appears on the altar. "
"You feel the might of the shadow and repeat the prayer as you notice that "
"the shadow is an incarnation of Tempos himself! "
"Tempos notices that you carry his %^CYAN%^warhammer%^RESET%^ and takes it away! "
"As the shadow disappears the %^CYAN%^warhammer%^RESET%^ appears on the altar.");
is_hammer = 1;
SaveObject(SAVE_FILE); // save is_hammer
inv[i]->destruct();
return 1;
} else if ((!str || strlen(str) == 0) && inv[i]->id("hammer of tempos") && is_hammer == 1) {
tell_room(this_object(),ob->query_cap_name()+" mutters a prayer in front of the altar. As "+
nominative(ob)+" does so, the shape of a demigod appears on the altar. "
"You feel the might of the shadow and take part in his pleasure with the prayer as you notice that "
"the shadow is an incarnation of Tempos himself! "
"Tempos notices that "+ob->query_cap_name()+" carries his %^CYAN%^warhammer%^RESET%^ and takes it away!",ob);
tell_object(ob,"You mutter a prayer in front of the altar. As you "
"do so, the shape of a demigod appears on the altar. "
"You feel the might of the shadow and repeat the prayer as you notice that "
"the shadow is an incarnation of Tempos himself! "
"Tempos notices that you carry his %^CYAN%^warhammer%^RESET%^ and takes it away!");
inv[i]->destruct();
return 1;
}
if ((!str || strlen(str) == 0) && inv[i]->id("phylactery") && is_phyl == 0) {
tell_room(this_object(),ob->query_cap_name()+" mutters a prayer in front of the altar. As "+
nominative(ob)+" does so, the shape of a demigod appears on the altar. "
"You feel the might of the shadow and take part in his pleasure with the prayer as you notice that "
"the shadow is an incarnation of Tempos himself! "
"Tempos notices that "+ob->query_cap_name()+" carries his phylactery and takes it away! "
"As the shadow disappears the phylactery appears on the altar.",ob);
tell_object(ob,"You mutter a prayer in front of the altar. As you "
"do so, the shape of a demigod appears on the altar. "
"You feel the might of the shadow and repeat the prayer as you notice that "
"the shadow is an incarnation of Tempos himself! "
"Tempos notices that you carry his phylactery and takes it away! "
"As the shadow disappears the phylactery appears on the altar.");
is_phyl = 1;
SaveObject(SAVE_FILE); // save is_phyl
inv[i]->destruct();
return 1;
} else if ((!str || strlen(str) == 0) && inv[i]->id("phylactery") && is_phyl == 1) {
tell_room(this_object(),ob->query_cap_name()+" mutters a prayer in front of the altar. As "+
nominative(ob)+" does so, the shape of a demigod appears on the altar. "
"You feel the might of the shadow and take part in his pleasure with the prayer as you notice that "
"the shadow is an incarnation of Tempos himself! "
"Tempos notices that "+ob->query_cap_name()+" carries his phylactery and takes it away! ",ob);
tell_object(ob,"You mutter a prayer in front of the altar. As you "
"do so, the shape of a demigod appears on the altar. "
"You feel the might of the shadow and repeat the prayer as you notice that "
"the shadow is an incarnation of Tempos himself! "
"Tempos notices that you carry his phylactery and takes it away!");
inv[i]->destruct();
return 1;
}
}
if (is_hammer) {
j = 0;
for (i=0; i<sizeof(inv); i++)
if (inv[i]->id("hammer of tempos")) {
j = 1;
break;
}
if (str == "for warhammer" && j == 0 && ob->query_alignment() >= 1000 && ob->query_level() > 5) {
ob2 = new(WHAMMER);
if (ob2) {
tell_room(this_object(),ob->query_cap_name()+" mutters a prayer in front of the altar. As "+
nominative(ob)+" does so, the shape of a demigod appears on the altar. "
"You feel the might of the shadow and take part in his pleasure with the prayer as you notice that "
"the shadow is an incarnation of Tempos himself! "
"Tempos notices the %^CYAN%^warhammer%^RESET%^ on top of the altar and hands it to "+ob->query_cap_name()+"!",ob);
tell_object(ob,"You mutter a prayer in front of the altar. As you "
"do so, the shape of a demigod appears on the altar. "
"You feel the might of the shadow and repeat the prayer as you notice that "
"the shadow is an incarnation of Tempos himself! "
"Tempos notices his %^CYAN%^warhammer%^RESET%^ on top of the altar and hands it to you!");
tell_room(this_object(),"The shadow disappears as the prayer ends.",({}));
is_hammer = 0;
SaveObject(SAVE_FILE); // save is_hammer
ob2->move(ob);
return 1;
}
}
}
if (is_phyl) {
j = 0;
for (i=0; i<sizeof(inv); i++)
if (inv[i]->id("phylactery")) {
j = 1;
break;
}
if (str == "for phylactery" && j==0 && ob->query_alignment()>=800 && ob->query_level()>5 && ob->query_skill("faith")>50) {
ob2 = new(PHYL);
if (ob2) {
tell_room(this_object(),ob->query_cap_name()+" mutters a prayer in front of the altar. As "+
nominative(ob)+" does so, the shape of a demigod appears on the altar. "
"You feel the might of the shadow and take part in his pleasure with the prayer as you notice that "
"the shadow is an incarnation of Tempos himself! "
"Tempos notices the phylactery on top of the altar and hands it to "+ob->query_cap_name()+"!",ob);
tell_object(ob,"You mutter a prayer in front of the altar. As you "
"do so, the shape of a demigod appears on the altar. "
"You feel the might of the shadow and repeat the prayer as you notice that "
"the shadow is an incarnation of Tempos himself! "
"Tempos notices his phylactery on top of the altar and hands it to you!");
tell_room(this_object(),"The shadow disappears as the prayer ends.",({}));
is_phyl = 0;
SaveObject(SAVE_FILE); // save is_phyl
ob2->move(ob);
return 1;
}
}
}
if (prayers < 7) {
tell_room(this_object(),ob->query_cap_name()+" mutters a prayer in front of the altar. As "+
nominative(ob)+" does so, the shape of a demigod appears on the altar. "
"You feel the might of the shadow and take part in his pleasure with the prayer as you notice that "
"the shadow is an incarnation of Tempos himself!",ob);
tell_object(ob,"You mutter a prayer in front of the altar. As you "
"do so, the shape of a demigod appears on the altar. "
"You feel the might of the shadow and repeat the prayer as you notice that "
"the shadow is an incarnation of Tempos himself!");
tell_room(this_object(),"The shadow disappears as the prayer ends.",({}));
if (random(100) <(15+ob->query_base_stats("charisma"))) ob->add_alignment(random(3)+10-prayers);
} else {
limb = ob->return_limb();
tell_room(this_object(),ob->query_cap_name()+" mutters a prayer in front of the altar. As "+
nominative(ob)+" does so, the shape of a demigod appears on the altar. "
"You feel the might of the shadow and the fear he installs in your heart! "
"The shadow again is an incarnation of Tempos himself, but this time he is annoyed of being "
"disturbed that often! With a swing of his hammer he attacks "+ob->query_cap_name()+
"! "+ ( is_hammer ?
" This time the hammer turns out to be real!\nTempos destroys "+ob->query_cap_name()+" utterly in the "+limb+
" with his %^CYAN%^warhammer%^RESET%^!"
: "Luckily for "+objective(ob)+ " the hammer is a shadow also, and therefore the damage is minimal."
) ,ob);
tell_room(this_object(),"Tempos decides "+ob->query_cap_name()+" is not "
"worth to bother with anyway and disappears.",ob);
tell_object(ob,"You mutter a prayer in front of the altar. As you "
"do so, the shape of a demigod appears on the altar. "
"You feel the might of the shadow and the fear he installs in your heart! "
"The shadow again is an incarnation of Tempos himself, but this time he is annoyed of being "
"disturbed that often! With a swing of his hammer he attacks you!"
+ ( is_hammer ?
" This time the hammer turns out to be real!\nTempos destroys you utterly in the "+limb+
" with his %^CYAN%^warhammer%^RESET%^!"
: " Luckily for you the hammer is a shadow also, and therefore the damage is minimal."
) );
ob->do_damage(limb,5+random(prayers)+is_hammer*25);
tell_object(ob,"Tempos decides you are not worth to bother with anyway and disappears.");
}
prayers++;
return 1;
}