mud/lib/domains/Praxis/fighter_hall.c
2020-09-06 05:43:07 -07:00

244 lines
8.5 KiB
C

#include <lib.h>
#include <council.h>
#include <daemons.h>
#include ROOMS_H
inherit LIB_ROOM;
string get_new_title(object tp);
string get_male(int lev);
string get_female(int lev);
string previous_title(object tp);
int get_cost(string which, int lev);
int CanReceive(object ob) {
if(!VOTING_D->is_time_to_vote())
return ::CanReceive(ob);
if(VOTING_D->query_voted(this_player()->query_name(),this_player()->query_class()))
return ::CanReceive(ob);
if(creatorp(this_player()) || this_player()->query_level() < 2)
return ::CanReceive(ob);
else {
message("my_action", "You have not yet voted for you class leader. Please do so now.", this_player());
call_out("move_me", 5, this_player());
}
return ::CanReceive(ob);
}
void move_me(object who) {
who->eventMoveLiving("/domains/Praxis/"+who->query_class()+"_vote");
return;
}
void create() {
object ob;
::create();
SetProperties( (["no attack": 1, "no castle":1,"light":2,"indoors":1]) );
SetShort( "the inner sanctum of the fighters");
SetLong(
"Welcome to the inner sanctum of the Hall of Fighters!\n"
"Fighters come here to learn about the art of combat. "
"You are in what appears to be a large training hall. Large mats are "
"on the floor and weapons hang on the walls, in various shapes and forms. "
"In this mighty hall, a fighter may <advance>, <cost>, "
"<list (number)>, <improve stat>, <train skill amount>, and <roll stats>. "
"Down through a stairway guarded by a shimmering %^BLUE%^blue%^RESET%^ "
"light is the entrance to the hall.");
SetExits( ([
"council" : "/domains/Praxis/council_hall",
"east" : "/domains/Praxis/fighter_vote",
"down" : "/domains/Praxis/fighter_join",
]) );
ob = new("/lib/bboard");
ob->SetKeyName("board");
ob->SetId( ({ "board", "bulletin board", "glory board" }) );
ob->set_board_id("fighter_board");
ob->set_edit_ok(FIGHTER_COUNCIL);
ob->set_max_posts(50);
ob->move("/domains/Praxis/fighter_hall");
ob->SetShort( "Glory Board of Fighters");
ob->SetLong(
"The Fighters of our reality post tales of their glorious "
"adventures here, as well as info on the dangers out there.\n");
//new("/realms/grumpy/fighter/obj/box.c")->move(this_object());
}
void init() {
::init();
add_action("cost","cost");
add_action("roll","roll");
add_action("train", "train");
add_action("improve", "improve");
add_action("advance","advance");
add_action("list","list");
}
int roll(string str) {
if(str != "stats") return 0;
//ROOM_SETTER->do_rolls();
return 1;
}
string get_new_title(object tp)
{
int lev;
string gen, title;
lev = this_player()->query_level();
gen = this_player()->query_gender();
if(this_player()->query_guild()) {
if(present(tp->query_guild()+"_ob", tp)) {
if(lev > 19) title = "High mortal";
else title = present(tp->query_guild()+"_ob", tp)->query_title(tp);
title += " $N";
}
else {
if(lev > 19) title = "High mortal $N";
else title = "$N";
}
}
else {
if(lev > 20) title = "High mortal $N";
else title = "$N";
}
if(lev > 20) title += previous_title(tp);
else if(gen == "male") title += " "+get_male(lev);
else title += " "+get_female(lev);
return title;
}
string get_male(int lev) {
string *male_title_str;
if(!male_title_str) male_title_str = allocate(20);
male_title_str[19] ="the legend";
male_title_str[18] ="the wise old master of combat";
male_title_str[17] ="the old veteran";
male_title_str[16] ="the battle hardened veteran";
male_title_str[15] ="is death incarnate";
male_title_str[14] ="the war-monger";
male_title_str[13] = "the great gladiator";
male_title_str[12] ="the experienced gladiator";
male_title_str[11] ="the gladiator";
male_title_str[10] ="the great champion";
male_title_str[9] ="the champion";
male_title_str[8] ="the experienced fighter";
male_title_str[7] ="the employed fighter";
male_title_str[6] ="the fighter for hire";
male_title_str[5] ="the rookie fighter";
male_title_str[4] ="the amateur fighter";
male_title_str[3] ="the experienced squire";
male_title_str[2] ="the gung-ho squire";
male_title_str[1] ="the timid squire";
male_title_str[0] ="the page";
return male_title_str[lev-1];
}
string get_female(int lev) {
return get_male(lev);
}
int advance() { return ADVANCE_D->advance(); }
int train(string str) {
string which, which_tmp;
int amount;
if(!str) {
notify_fail("Correct syntax: <train skill amount>\n");
return 0;
}
if(sscanf(str, "%s %s %d", which, which_tmp, amount) == 3) which = which+ " "+ which_tmp;
else if(sscanf(str, "%s %d", which, amount) !=2) {
notify_fail("Correct syntax: <train skill amount>\n");
return 0;
}
which = lower_case(which);
if(!this_player()->skill_exists(which)) {
notify_fail("No such skill.\n");
return 0;
}
return ADVANCE_D->train_player(this_player(), which, amount);
}
int improve(string str) {
string *stats;
string adj;
int stat_cost;
stats = ({ "strength", "intelligence", "wisdom", "dexterity", "constitution", "charisma" });
str = lower_case(str);
if(member_array(str, stats) == -1) {
notify_fail("You have no such stat.\n");
return 0;
}
stat_cost = get_cost(str, this_player()->query_base_stats(str));
if( this_player()->query_exp()-stat_cost < ADVANCE_D->get_exp( this_player()->query_level() ) ) {
notify_fail("You are not experienced enough to improve yourself in that way.\n");
return 0;
}
this_player()->SetStat(str, this_player()->query_base_stats(str) + 1);
this_player()->add_exp(-stat_cost);
adj = (str == "strength" ? "stronger" : (str == "intelligence" ? "more intelligent" :
(str == "wisdom" ? "wiser" : (str == "dexterity" ? "more nimble" :
(str == "constitution" ? "sturdier" : "more attractive")))));
message("my_action", sprintf("You look %s.", adj), this_player());
message("other_action", sprintf("%s looks much %s",
this_player()->query_cap_name(), adj), environment(this_player()),
({ this_player() }));
return 1;
}
int get_cost(string stat, int lev) {
switch(stat) {
case "strength": return ADVANCE_D->get_stat_cost(1, lev); break;
case "constitution": return ADVANCE_D->get_stat_cost(1, lev); break;
case "dexterity": return ADVANCE_D->get_stat_cost(1, lev); break;
default: return ADVANCE_D->get_stat_cost(2, lev); break;
}
}
int cost(string str) {
int bing;
write("Costs for advancement, training, and improvement:\n");
bing = ADVANCE_D->get_exp( this_player()->query_level() + 1 );
if(bing < 1) write("level:\t\tIt will cost you nothing to advance.");
else write("level:\t\t"+bing+"\n");
write("skills: You train by spending the amount of experience you
desire.");
write("strength:\t\t" + get_cost("strength",
this_player()->query_base_stats("strength")) +
"\t\tconstitution:\t\t" + get_cost("constitution",
this_player()->query_base_stats("constitution")) );
write("intelligence:\t\t" + get_cost("intelligence",
this_player()->query_base_stats("intelligence")) +
"\t\tdexterity:\t\t" + get_cost("dexterity",
this_player()->query_base_stats("dexterity")) );
write("wisdom:\t\t" + get_cost("wisdom",
this_player()->query_base_stats("wisdom")) +
"\t\tcharisma:\t\t" + get_cost("charisma",
this_player()->query_base_stats("charisma")) );
return 1;
}
int list(string str) {
int x;
if(!str) "/domains/Praxis/quest_room"->list_quests(this_player(), 0);
else {
if(sscanf(str, "%d", x) != 1) {
notify_fail("You must give the number of the quest you want listed.\n");
return 0;
}
if(x<1) {
notify_fail("No such quest.\n");
return 0;
}
"/domains/Praxis/quest_room"->list_quests(this_player(), x);
}
return 1;
}