mud/lib/domains/Praxis/highway3.c
2020-09-06 05:43:07 -07:00

47 lines
1.8 KiB
C

#include <lib.h>
inherit LIB_ROOM;
void init() {
::init();
add_action("go_north", "north");
}
void create() {
::create();
SetProperty("light", 3);
SetProperty("no castle", 1);
SetShort( "the western highway in the shadows of the Daroq Mountains");
SetLong(
"The Daroq Mountains tower above you to the west, blocking "
"out the sky so much that an eerie twilight covers the land. "
"There is a small overgrown path to the south heading towards "
"some rather ominous-looking peaks in the distance. "
"The Great Western Highway, which provides a route of travel "
"east, ends just west of here in a mountain pass. There is only "
"a small break in the forest that surrounds you to the north.");
SetItems(
(["peaks" : "The peaks you see are the twin peaks of the "
"Destiny Mountains.",
"path" : "The path is very overgrown and seems to go in "
"the direction of the peaks in\nthe distance.",
"mountains" : "A huge mountain range that seperates the "
"barren Qajip Desert from the fertile lands of the east.",
"mountain" : "Kateihl Mountain, a known stronghold of goblins.",
"highway" : "The Great Western Highway ends here at a "
"mountain pass.",
({"pass", "break"}) : "It is just large enough for you to get "
"through.",
"forest" : "A very dark, uninviting forest."]) );
SetSkyDomain("town");
SetExits(
(["west" : "/domains/Praxis/pass1",
"north" : "/domains/Praxis/orc_valley/guard",
"east" : "/domains/Praxis/highway2"]) );
}
int go_north() {
this_player()->eventMoveLiving("/domains/Praxis/orc_valley/guard", "north");
return 1;
}