mud/lib/domains/Praxis/kataan_hall.c
2020-09-06 05:43:07 -07:00

249 lines
8.6 KiB
C

#include <lib.h>
#include <council.h>
#include <daemons.h>
inherit LIB_ROOM;
string get_new_title(object tp);
string get_male(int lev);
string get_female(int lev);
string previous_title(object tp);
int get_cost(string which, int lev);
int CanReceive(object ob) {
if(!VOTING_D->is_time_to_vote())
return ::CanReceive(ob);
if(creatorp(this_player()) || this_player()->query_level() < 2)
return ::CanReceive(ob);
if(VOTING_D->query_voted(this_player()->query_name(),
this_player()->query_class()))
return ::CanReceive(ob);
else {
message("my_action", "You have not yet voted for your class leader. Please do so now.", this_player());
call_out("move_me", 5, this_player());
}
return ::CanReceive(ob);
}
void move_me(object who) {
who->eventMoveLiving("/domains/Praxis/"+who->query_class()+"_vote");
return;
}
void create() {
object ob;
::create();
SetProperties(([ "no attack":1, "no castle" :1, "light":2, "indoors":1]));
SetShort("The central chamber of the kataans");
SetLong(
"Welcome to the central chamber of the kataans!\n"
"You find yourself in a very dark and damp cave. Shadows dance "
"across the stony walls of the cave, and an aura of evil fills the "
"air. Kataans come here to advance in the art of combat and in magic. "
"The available commands are <cost>, <advance>, <list(number)>, "
"<improve stat>, <train skill amount>, and <roll>. Down through "
"a hole "
"guarded by a shimmering %^BLUE%^blue%^RESET%^ light is the "
"entrance to the main hall. "
"<help skills> will list the full names of all skills.");
SetExits( ([
"up" : "/domains/Praxis/kataan_join",
"council" : "/domains/Praxis/council_hall",
"east" : "/domains/Praxis/kataan_vote",
]) );
ob = new("/lib/bboard");
ob->SetKeyName("board");
ob->SetId( ({ "board", "bulletin board", "board of despair" }) );
ob->set_board_id("kataan_board");
ob->set_edit_ok(KATAAN_COUNCIL);
ob->set_max_posts(25);
ob->move("/domains/Praxis/kataan_hall");
ob->SetShort( "Kataans' Board of Despair");
ob->SetLong(
"The Kataans of our reality post stories of treachery and "
"demonic myths for all to see here.\n");
}
void init() {
::init();
add_action("cost","cost");
add_action("roll","roll");
add_action("train", "train");
add_action("improve", "improve");
add_action("advance","advance");
add_action("list","list");
}
int roll() { call_other("/domains/Praxis/setter", "do_rolls"); return 1; }
string get_new_title(object tp)
{
int lev;
string gen, title;
lev = this_player()->query_level();
gen = this_player()->query_gender();
if(this_player()->query_guild()) {
if(present(tp->query_guild()+"_ob", tp)) {
if(lev > 19) title = "High mortal";
else title = present(tp->query_guild()+"_ob", tp)->query_title(tp);
title += " $N";
}
else {
if(lev > 19) title = "High mortal $N";
else title = "$N";
}
}
else {
if(lev > 20) title = "High mortal $N";
else title = "$N";
}
if(lev > 20) title += previous_title(tp);
else if(gen == "male") title += " "+get_male(lev);
else title += " "+get_female(lev);
return title;
}
string get_male(int lev) {
string *male_title_str;
if(!male_title_str) male_title_str = allocate(20);
male_title_str[19] ="the supreme high kataan of doom";
male_title_str[18] ="the supreme kataan of doom";
male_title_str[17] ="the high kataan of doom";
male_title_str[16] ="the kataan of doom";
male_title_str[15] ="the javelin of death";
male_title_str[14] ="the warmage of evil";
male_title_str[13] ="the lesser kataan";
male_title_str[12] ="the great shaman of the underrealms";
male_title_str[11] ="the shaman of the underrealms";
male_title_str[10] ="the demonic warmage";
male_title_str[9] ="the evil warmage";
male_title_str[8] ="the warmage";
male_title_str[7] ="the archer of kataan";
male_title_str[6] ="the shamanic follower of kataan";
male_title_str[5] ="the bolt thrower";
male_title_str[4] ="the bolt tosser";
male_title_str[3] ="the rock thrower";
male_title_str[2] ="the rock tosser";
male_title_str[1] ="the pebble thrower";
male_title_str[0] ="the pebble tosser";
return male_title_str[lev-1];
}
string get_female(int lev) {
return get_male(lev);
}
int advance() { return ADVANCE_D->advance(); }
int train(string str) {
string which, which_tmp;
int amount;
if(!str) {
notify_fail("Correct syntax: <train skill amount>\n");
return 0;
}
if(sscanf(str, "%s %s %d", which, which_tmp, amount) == 3) which = which+ " "+ which_tmp;
else if(sscanf(str, "%s %d", which, amount) !=2) {
notify_fail("Correct syntax: <train skill amount>\n");
return 0;
}
which = lower_case(which);
if(!this_player()->skill_exists(which)) {
notify_fail("No such skill.\n");
return 0;
}
return ADVANCE_D->train_player(this_player(), which, amount);
}
int improve(string str) {
string *stats;
int stat_cost;
stats = ({ "strength", "intelligence", "wisdom", "dexterity", "constitution", "charisma" });
str = lower_case(str);
if(member_array(str, stats) == -1) {
notify_fail("You have no such stat.\n");
return 0;
}
stat_cost = get_cost(str, this_player()->query_base_stats(str));
if( this_player()->query_exp()-stat_cost < ADVANCE_D->get_exp( this_player()->query_level() ) ) {
notify_fail("You are not experienced enough to improve yourself in that way.\n");
return 0;
}
this_player()->SetStat(str, this_player()->query_base_stats(str) + 1);
this_player()->add_exp(-stat_cost);
write("You feel much ");
say(this_player()->query_cap_name()+" looks much ");
if(str == "strength") tell_room(this_object(), "stronger.\n");
else if(str == "intelligence") tell_room(this_object(), "more intelligent.\n");
else if(str == "wisdom") tell_room(this_object(), "wiser.\n");
else if(str == "dexterity") tell_room(this_object(), "more nimble.\n");
else if(str == "constitution") tell_room(this_object(), "sturdier.\n");
else tell_room(this_object(), "more attractive.\n");
return 1;
}
int get_cost(string stat, int lev) {
switch(stat) {
case "strength": return ADVANCE_D->get_stat_cost(1, lev); break;
case "intelligence": return ADVANCE_D->get_stat_cost(1, lev); break;
case "charisma": return ADVANCE_D->get_stat_cost(1, lev); break;
default: return ADVANCE_D->get_stat_cost(2, lev); break;
}
}
int cost(string str) {
int bing;
write("Costs for advancement, training, and improvement:\n");
bing = ADVANCE_D->get_exp( this_player()->query_level() + 1 );
if(bing < 1) write("level:\t\tIt will cost you nothing to advance.");
else write("level:\t\t"+bing+"\n");
write("skills: You train by spending the amount of experience you
desire.\n");
write("strength:\t\t" + get_cost("strength",
this_player()->query_base_stats("strength")) +
"\t\tconstitution:\t\t" + get_cost("constitution",
this_player()->query_base_stats("constitution")) );
write("intelligence:\t\t" + get_cost("intelligence",
this_player()->query_base_stats("intelligence")) +
"\t\tdexterity:\t\t" + get_cost("dexterity",
this_player()->query_base_stats("dexterity")) );
write("wisdom:\t\t" + get_cost("wisdom",
this_player()->query_base_stats("wisdom")) +
"\t\tcharisma:\t\t" + get_cost("charisma",
this_player()->query_base_stats("charisma")) );
return 1;
}
string previous_title(object tp) {
string pre, post, str;
str = tp->getenv("TITLE");
sscanf(str, "%s $N %s", pre, post);
return post;
}
int list(string str) {
int x;
if(!str) "/domains/Praxis/quest_room"->list_quests(this_player(), 0);
else {
if(sscanf(str, "%d", x) != 1) {
notify_fail("You must give the number of the quest you want listed.\n");
return 0;
}
if(x<1) {
notify_fail("No such quest.\n");
return 0;
}
"/domains/Praxis/quest_room"->list_quests(this_player(), x);
}
return 1;
}