59 lines
1.7 KiB
C
59 lines
1.7 KiB
C
#include <lib.h>
|
|
|
|
inherit LIB_ROOM;
|
|
|
|
void create() {
|
|
::create();
|
|
SetProperty("light", -1);
|
|
SetProperty("indoors", 1);
|
|
SetProperty("no castle", 1);
|
|
SetProperty("no teleport", 1);
|
|
SetShort( "A chamber underneath the Daroq Mountains");
|
|
SetLong(
|
|
"You are in a very dark chamber, illuminated only by your "
|
|
"light source.");
|
|
SetSmell("default", "The stench of decay is all around.");
|
|
SetItems(
|
|
(["light" : "What light?",
|
|
"tunnel" : "It is very dark.",
|
|
"chamber" : "You cannot see it very well."]) );
|
|
SetExits( (["west" : "/domains/Praxis/mountains/tunnel2"]) );
|
|
}
|
|
|
|
void reset() {
|
|
object arm, mon;
|
|
|
|
::reset();
|
|
if(!present("goblin")) {
|
|
mon = new(LIB_NPC);
|
|
mon->SetKeyName("goblin");
|
|
mon->SetId( ({ "colonel", "goblin", "goblin colonel" }) );
|
|
mon->SetShort( "Goblin colonel");
|
|
mon->SetLong( "An ugly monster who has likely never seen "
|
|
"the light of day.");
|
|
mon->SetLevel(4);
|
|
mon->SetRace( "goblin");
|
|
mon->SetAggressive( 10);
|
|
mon->SetMorality(-180);
|
|
mon->SetHealthPoints(275);
|
|
mon->SetGender("female");
|
|
mon->SetRace("human");
|
|
mon->move(this_object());
|
|
|
|
arm = new(LIB_ARMOR);
|
|
arm->SetKeyName("visor");
|
|
arm->SetId( ({ "visor", "goblin visor" }) );
|
|
arm->SetShort( "Goblin visor");
|
|
arm->SetLong( "A metallic visor with opening just "
|
|
"large enough to see through.");
|
|
arm->set_type("visor");
|
|
arm->set_limbs( ({ "head" }) );
|
|
arm->set_ac(1);
|
|
arm->set_mass(100);
|
|
arm->set_value(100);
|
|
arm->move(mon);
|
|
mon->force_me("wear visor");
|
|
}
|
|
}
|
|
|