mud/lib/domains/Praxis/obj/mon/knight.c
2020-09-06 05:43:07 -07:00

59 lines
1.9 KiB
C

inherit "/lib/npc";
create() {
::create();
SetKeyName("knight");
SetId( ({ "knight" }) );
SetShort("A local knight");
SetLevel(13);
SetLong( "She serves justice.\n");
SetGender("female");
SetRace( "human");
SetMorality(300);
SetHealthPoints(450);
AddLimb("head", "FATAL", 100, 0, 4);
AddLimb("torso", "FATAL", 201, 0, 4);
AddLimb("right arm", "right hand", 70, 0, 4);
AddLimb("right hand", "", 50, 0, 4);
AddLimb("left arm", "left hand", 70, 0, 4);
AddLimb("left hand", "", 50, 0, 4);
AddLimb("right leg", "right foot", 70, 0, 4);
AddLimb("right foot", "", 50, 0, 4);
AddLimb("left leg", "left foot", 70, 0, 4);
AddLimb("left foot", "", 50, 0, 4);
}
void catch_tell(string str) {
object tp;
string a, b, c;
if(sscanf(str, "%suest%s", a, b) == 2) {
tell_room(environment(this_object()), "The knight says: I ventured into the goblin caves on a quest for glory.\nI ended up barely escaping with my life.\nAlthough I am now quite respected, I still feel honorless over the loss of\nmy great-grandfather's magic crystal ball.\nPlease return it to me!\n", ({ this_object() }));
return;
}
if(sscanf(str, "%s gives you %s", a, b) == 2) {
a = lower_case(a);
tp = present(a, environment(this_object()));
if(!tp) return;
call_out("check_ball", 2, tp);
return;
}
}
void check_ball(object tp) {
object ob;
ob = present("honor_quest_ob", this_object());
if(!ob) {
tell_object(tp, "This is very nice, but it is not what I seek.\n");
return;
}
ob->destruct();
if(!tp->set_quest("honor")) return;
tell_object(tp, "The knight says: You have restored my honor!\nThe knight thanks you very much.\n");
tell_object(tp, "The knight pays you 10000 copper coins in reward.\n");
tp->AddCurrency("copper", 10000);
tp->add_exp(500);
tp->add_alignment(20);
}