mud/lib/domains/campus/obj/backpack.c
2020-09-06 05:43:07 -07:00

40 lines
1.3 KiB
C

#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
inherit LIB_WORN_STORAGE;
static void create() {
::create();
SetKeyName("backpack");
SetId(({"bag","pack"}));
SetAdjectives(({"sturdy","green","olive","olive-green","od green","od-green"}));
SetShort("a sturdy, olive-green backpack");
SetLong("This is a large, sturdy backpack made of some sort of "
"strong, canvas-like material. It appears suitable "+
"for just about any adventure you'd find yourself in.");
SetInventory(([
"/domains/campus/obj/match" : 3,
"/domains/campus/weap/sharpsword" : 1,
"/domains/campus/armor/chainmail" : 1,
"/domains/campus/meals/burger" : 3,
"/domains/campus/armor/helmet" : 1,
"/domains/campus/armor/shield" : 1,
"/domains/campus/obj/maglite" : 1,
"/domains/campus/armor/collar" : 1,
"/domains/campus/meals/wimp_ale" : 3,
"/domains/campus/obj/torch" : 1,
]));
SetMass(100);
SetBaseCost("silver", 40);
SetCanClose(1);
SetClosed(0);
SetMaxCarry(500);
SetDamagePoints(100);
SetArmorType(A_VEST);
}
void init(){
::init();
}