mud/lib/domains/town/obj/orc_rucksack.c
2020-09-06 05:43:07 -07:00

38 lines
1.3 KiB
C

#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
inherit LIB_WORN_STORAGE;
static void create() {
::create();
SetKeyName("rucksack");
SetId(({"ruck","sack"}));
SetAdjectives(({"sturdy","green","olive","olive-green","od green","od-green"}));
SetShort("a sturdy, olive-green rucksack");
SetLong("This is a large, sturdy rucksack made of some sort of "
"strong, canvas-like material. It appears suitable "+
"for just about any adventure you'd find yourself in.");
SetMass(100);
SetDollarCost(200);
SetCanClose(1);
SetClosed(1);
SetMaxCarry(1000);
SetDamagePoints(100);
SetArmorType(A_VEST);
SetInventory(([
"/domains/town/obj/torch" : 1,
"/domains/town/obj/match" : 3,
"/domains/town/meals/rebel_yell" : (random(100) < 30),
"/domains/town/meals/green_spice" : (random(100) < 10),
"/domains/town/meals/potion_healing" : (random(100) < 10),
"/domains/town/meals/spazalin" : (random(100) < 40),
"/domains/town/meals/winebottle" : (random(100) < 20),
"/domains/town/meals/ham_sand" : random(4),
"/domains/town/meals/shark" : random(2),
]));
}
void init(){
::init();
}