mud/lib/domains/town/obj/suitcase.c
2020-09-06 05:43:07 -07:00

40 lines
1.2 KiB
C

#include <lib.h>
inherit LIB_STORAGE;
void create() {
::create();
SetKeyName("wardrobe");
SetId(({"wardrobe"}));
SetAdjectives(({"wood","tall"}));
SetShort("a tall wooden wardrobe");
SetLong("This piece of furniture is designed to hold "+
"clothing and related accessories.");
SetMass(2000);
SetBaseCost("silver",150);
SetMaxCarry(2000);
SetInventory(([
"/domains/town/armor/long_boot_l": 1,
"/domains/town/armor/long_boot_r": 1,
"/domains/town/armor/belt": 1,
"/domains/town/armor/vest": 1,
"/domains/town/armor/goggles": 1,
"/domains/town/armor/hunting_cap": 1,
"/domains/town/armor/glove_r": 1,
"/domains/town/armor/glove_l": 1,
"/domains/town/armor/bearsuit": 1,
"/domains/town/armor/overcoat": 1,
"/domains/town/armor/jacket": 1,
"/domains/town/armor/jeans": 1,
"/domains/town/armor/shirt": 1,
"/domains/town/armor/scarf": 1,
]));
SetCanClose(1);
SetClosed(1);
AddMoney("silver",100);
}
void init(){
::init();
}