mud/lib/domains/town/room/clearing.c
2020-09-06 05:43:07 -07:00

33 lines
1.2 KiB
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(40);
SetNightLight(10);
SetDayLight(30);
SetShort("Forest Clearing");
SetLong("This is a small clearing in a path through the forest. The path leads west into a small valley, and northeast toward a forest and a bridge.");
SetItems( ([
"clearing" : "An area with few trees.",
"path" : "This forest path runs east "
"and west. A small trail goes north of here.",
({"forest","wood","woods"}) : "This is a "
"dark, creepy forest. You are standing on a "
"path in a clearing, so it's a bit brighter here.",
({ "small trail","trail"}) : "A small trail leading into the depths "
"of the forest to the north.",
"valley" : "A valley is west of here.",
"town" : "A town, far in the eastern distance."
]) );
SetSkyDomain("town");
SetExits( ([
"northeast" : "/domains/town/room/forest_path1",
"west" : "/domains/town/room/valley",
]) );
}
void init(){
::init();
}