mud/lib/domains/town/room/garden.c
2020-09-06 05:43:07 -07:00

33 lines
1.1 KiB
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(30);
SetNightLight(10);
SetDayLight(30);
SetShort("Mansion Garden");
SetLong("This is what is left of what was once a beautiful, "
"if simple, garden. It is now badly overgrown with "
"weeds, and it is clear that foraging animals long "
"ago ate the delicate flowers and vegetables that "
"once grew here. The gardener's shack is north.");
SetItems(([
({ "flowers", "vegetables", "flowers and vegetables" }) : "If they were once here, they certainly no longer are.",
({ "shack", "wooden shack" }) : "A beaten-up old wooden shack is north.",
"garden" : "A mess of weeds and dirt.",
]));
SetSkyDomain("town");
SetExits( ([
"east" : "/domains/town/room/mansion_ext",
"north" : "/domains/town/room/shack"
]));
SetEnters( ([
"shack" : "/domains/town/room/shack",
]) );
}
void init(){
::init();
}