mud/lib/domains/town/room/magic_guild.c
2020-09-06 05:43:07 -07:00

59 lines
2.3 KiB
C

#include <lib.h>
inherit LIB_ROOM;
string ReadList(){
string muggleret = "AVAILABLE SPELLS:\n\n"
"\tfireball, cost 1000:\tput the hurt on an opponent\n"
"\tmissile, cost 500:\tCheaper and easier to learn than fireball\n"
"\tbuffer, cost 200:\tconjure an invisible shield around you\n"
"\tmeditate, cost 500:\tconjure an aura that speeds stamina recovery\n"
"\n"
"Example: If you want to learn the buffer spell:\n\n"
"\"ask herkimer to teach buffer\"\n"
"\n"
"Please note that the spell may fail many times before "
"you have enough practice and experience to cast "
"it properly. All sales final.\n";
string mageret = "AVAILABLE SPELLS:\n\n"
"\tfireball:\tput the hurt on an opponent\n"
"\tgreater fireball:\tput the serious hurt on an opponent\n"
"\tmissile:\tCheaper and easier to learn than fireball\n"
"\tlight:\t\tMakes you glow brightly enough to see in the dark.\n"
"\tbuffer:\t\tconjure an invisible shield around you\n"
"\tgreater buffer:\t\tconjure a powerful invisible shield around you\n"
"\tmeditate:\tconjure an aura that speeds stamina recovery\n"
"\twhip:\t\tconjure a powerful energy whip\n"
"\n"
"Example: If you want to learn the buffer spell:\n\n"
"\"ask herkimer to teach buffer\"\n"
"\n";
if(this_player()->GetClass() == "mage") return mageret;
return muggleret;
}
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(30);
SetShort("The Mages' Guild");
SetLong("This is the local mage's guild. Here you can ask "+
"the guildmaster to let you join, or to teach you spells. "+
"For example, you may \"ask herkimer to join\" or "+
"\"ask herkimer to teach missile\". The magic shop "+
"is north."
"\n%^GREEN%^There is a list of spells you can read.%^RESET%^");
SetItems( ([
({"list","list on the wall"}) : "A list of available spells",
]) );
SetInventory(([
"/domains/town/npc/herkimer" : ({60, 1}),
]));
SetRead(({"list","list on wall"}) , (: ReadList :) );
SetExits( ([
"north" : "/domains/town/room/magic_shop"
]) );
}
void init(){
::init();
}