mud/lib/domains/town/room/magic_shop2.c
2020-09-06 05:43:07 -07:00

42 lines
1.3 KiB
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(30);
SetShort("The Magic Shop Storeroom");
SetLong("This is the storeroom where magical items are kept.");
SetInventory(([
"/domains/town/obj/scroll_raise_dead" : 5,
"/domains/town/meals/potion_bigheal" : 2,
"/domains/town/meals/potion_healing" : 10,
"/domains/town/obj/8ball" : 3,
"/domains/town/obj/d6" : 5,
"/domains/default/armor/gray_amulet" : 2,
"/domains/town/obj/omni" : 1,
"/domains/town/meals/potion_strength" : 5,
"/domains/town/obj/pipe" : 5,
"/domains/town/obj/d20" : 5,
]));
SetExits( ([
"down" : "/domains/town/room/magic_shop.c",
]) );
}
int CanReceive(object sneak) {
object *living_stack = get_livings(sneak);
if(!living_stack || !arrayp(living_stack)) living_stack = ({ sneak });
foreach(object ob in living_stack){
if(living(ob) && !creatorp(ob) &&
!member_group(ob,"TEST")) {
message("info","Oana's back room area is for authorized personnel only.", ob);
return 0;
}
}
return 1;
}
void init(){
::init();
}