mud/lib/domains/town/room/mansion_room3.c
2020-09-06 05:43:07 -07:00

36 lines
1.1 KiB
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(30);
SetShort("Upstairs Bathroom");
SetLong("You are in a bathroom. It is rather ordinary, "
"for such a grand mansion, but it appears "
"quite functional and mostly clean. There is "
"a shower stall here you can enter.");
SetItems( ([
({"stall","shower stall","shower" }) : "A shower stall.",
({"sink","bathroom sink" }) : "An ordinary sink.",
]) );
SetExits( ([
"west" : "/domains/town/room/mansion_uhall2"
]) );
SetInventory( ([
"/domains/town/obj/toilet" : 1,
"/domains/town/obj/mat" : 1
]) );
SetEnters( ([
"stall" : "/domains/town/room/shower",
"shower stall" : "/domains/town/room/shower",
"shower" : "/domains/town/room/shower"
]) );
SetDoor("west", "/domains/town/doors/m3.c");
}
void init(){
::init();
}