mud/lib/domains/town/room/mansion_uhall3.c
2020-09-06 05:43:07 -07:00

38 lines
1.2 KiB
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(30);
SetShort("Upstairs Mansion Hallway South");
SetLong("You are in the beautifully decorated upstairs "
"hallway of the mansion. There are rooms to "
"the east and west, and the hallway continues "
"north. The master bedroom is south. A large, "
"circular marble staircase leads down to the "
"ground floor.");
SetItems( ([
({"hall","hallway"}) : "A corridor permitting "+
"travel from one part of the mansion to another."
]) );
SetExits( ([
"south" : "/domains/town/room/mansion_mbdroom",
"north" : "/domains/town/room/mansion_uhall2",
"down" : "/domains/town/room/mansion_dhall3",
"east" : "/domains/town/room/mansion_room5",
"west" : "/domains/town/room/mansion_room6"
]) );
SetDoor("east", "/domains/town/doors/m5.c");
SetDoor("west", "/domains/town/doors/m6.c");
SetDoor("south", "/domains/town/doors/m7.c");
}
void init(){
::init();
}