mud/lib/domains/town/room/narrow_path.c
2020-09-06 05:43:07 -07:00

31 lines
1.1 KiB
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(30);
SetShort("a narrow path");
SetLong("This is a narrow path running northeast to a green valley and south through a dense forest. The thick vegetation makes travel off the path impossible.");
SetItems(([
({ "path", "trail" }) : "A very narrow path that seems threatened all around by the looming woods. It's hard to imagine what force might have cut this thin trail into the vegetation here.",
({ "forest", "wood", "vegetation" }) : "All around is vegetation growing so incredibly dense that it is impossible to wander off the path.",
]));
SetSkyDomain("town");
SetExits( ([
"northeast" : "/domains/town/room/valley",
"south" : "/domains/town/room/narrow_path2.c",
]) );
SetInventory(([
]));
}
void init(){
::init();
}
int CanReceive(object ob){
if(answers_to("provost",ob)) return 0;
return ::CanReceive();
}