mud/lib/domains/town/room/porch.c
2020-09-06 05:43:07 -07:00

35 lines
1.6 KiB
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(30);
SetShort("front porch");
SetLong("This is the rickety front porch of an old house. The front door is south. To the north is a clearing in the woods, and a path leading away.");
SetItems(([
({ "forest", "wood", "vegetation" }) : "All around is vegetation growing so incredibly dense that it is impossible to wander off the path.",
({ "porch", "front porch" }) : "The wooden front porch of an old white house.",
({ "trail", "path" }) : "To the north, a narrow path leads into the woods.",
({ "clearing", "woods" }) : "As if by powerful magic, the woods clear here, where the house stands.",
({ "house", "white house", "old house" }) : "The house looks weatherbeaten, ill maintained, and rather old. Its construction is of an archaic design no longer used. Despite its abused appearance, the house seems to have a quiet dignity about it, as if many people had been its friends over the years, and it simply waited for their return.",
]));
SetInventory(([
"/domains/town/obj/rocking_chair" : 2,
]));
SetExits( ([
"north" : "/domains/town/room/cratshack",
"south" : "/domains/town/room/living_room.c",
]) );
SetDoor("south", "/domains/town/doors/house_door.c");
}
void init(){
::init();
}
int CanReceive(object ob){
if(answers_to("provost",ob)) return 0;
return ::CanReceive();
}