mud/lib/domains/town/room/postoffice.c
2020-09-06 05:43:07 -07:00

79 lines
2.6 KiB
C

#include <lib.h>
#include <objects.h>
#include <post.h>
#include "/lib/include/post_office.h"
inherit LIB_ROOM;
static void create(){
room::create();
SetTown("Town");
SetClimate("indoors");
SetAmbientLight(30);
SetShort("the town post office");
SetLong("This is a small office containing rows of mailboxes and "+
"various other postal implements. There is a sign on the wall behind the "+
"counter, outlining instructions for how to mail other users. "+
"Fort road is east of here.");
SetItems( ([
({"box","boxes","mailboxes","mailbox"}) : "Rows of mailboxes for "+
"the denizens of Frontiers.",
"sign" : "This is a sign on the wall describing how to mail messages.",
({"wall","walls"}) : "Gray-painted institutional walls of the kind you'd "+
"expect in a post office.",
"implements" : "Ink, paper, etc.",
"instructions" : "Try reading them.",
"counter" : "A counter folks use to lean on while writing messages." ]) );
SetExits( ([
"east" : "/domains/town/room/mountain_road.c",
]) );
SetProperty("no attack", 1);
}
void init(){
::init();
add_action("instr","read");
}
int instr(string str){
if(str=="instructions"||str=="sign"){
write("To mail someone, type mail <person's name here>.\n"+
"Enter a subject line.\n"+
"Enter your message.\n"+
"Once you've finished, enter a period (.) on a blank line.\n"+
"Hit x, then s to send it. You're done!\n");
return 1;
}
}
mixed CanMail(object who, string args) {
if( !interactive(who) ) return 0;
if( GetTown() != who->GetTown() )
return "Any mail you might have will be at your home post office.";
return 1;
}
mixed eventMail(object who, string args) {
object ob;
if( !(ob = new(OBJ_POST)) ) {
who->eventPrint("Failed to load postal object!");
return 1;
}
if( !(ob->eventMove(who)) ) {
who->eventPrint("You can't seem to carry the postal object.");
return 1;
}
ob->start_post(args);
return 1;
}
int CanReceive(object ob) {
if( !ob && !(ob = previous_object()) ) return 0;
if( living(ob) && !interactive(ob) ) return 0;
else return room::CanReceive(ob);
}
int eventReleaseObject() {
object ob;
if( !(ob = previous_object()) ) return room::eventReleaseObject();
if( !room::eventReleaseObject() ) return 0;
if( (ob = present(POSTAL_ID, ob)) ) ob->eventDestruct();
return 1;
}