42 lines
1.7 KiB
C
42 lines
1.7 KiB
C
#include <terrain_types.h>
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#include <lib.h>
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inherit LIB_ROOM;
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static void create() {
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room::create();
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SetClimate("outdoors");
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SetAmbientLight(30);
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SetShort("Saquivor Road");
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SetNightLong("Illuminated by lamplight here is Saquivor road, leading north-south through the village. The road continues north toward some buildings, and south toward an intersection.");
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SetDayLong("This is Saquivor road, leading north-south through the village. A bit further north are what look like a pub and some kind of guild. To the south is a major intersection.");
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SetItems( ([
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({"pub","tavern","village pub"}) : "The is the town's "
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"legendary watering hole, where refreshments are served "
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"and tall tales are swapped.",
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({"guild","healers guild"}) : "In this building is "
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"the office of the only doctor in town.",
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"clouds" : "Little puffy clouds surround the "
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"peaks of the northern mountains.",
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({"northern mountains","mountains","range","mountain range"}):
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"Majestic mountains are far to the north, seeming "
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"almost purple from here.",
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"intersection" : "The main town crossroads is south."
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]) );
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SetSkyDomain("town");
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SetInventory(([
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"/domains/town/npc/beggar" : 1,
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]));
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SetExits( ([
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"north" : "/domains/town/room/road",
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"south" : "/domains/town/room/start.c",
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]) );
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AddTerrainType(T_ROAD);
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SetNoModify(0);
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AddItem(new("/domains/town/obj/lamp"));
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}
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void init(){
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::init();
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}
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