mud/lib/domains/town/room/road0.c
2020-09-06 05:43:07 -07:00

42 lines
1.7 KiB
C

#include <terrain_types.h>
#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(30);
SetShort("Saquivor Road");
SetNightLong("Illuminated by lamplight here is Saquivor road, leading north-south through the village. The road continues north toward some buildings, and south toward an intersection.");
SetDayLong("This is Saquivor road, leading north-south through the village. A bit further north are what look like a pub and some kind of guild. To the south is a major intersection.");
SetItems( ([
({"pub","tavern","village pub"}) : "The is the town's "
"legendary watering hole, where refreshments are served "
"and tall tales are swapped.",
({"guild","healers guild"}) : "In this building is "
"the office of the only doctor in town.",
"clouds" : "Little puffy clouds surround the "
"peaks of the northern mountains.",
({"northern mountains","mountains","range","mountain range"}):
"Majestic mountains are far to the north, seeming "
"almost purple from here.",
"intersection" : "The main town crossroads is south."
]) );
SetSkyDomain("town");
SetInventory(([
"/domains/town/npc/beggar" : 1,
]));
SetExits( ([
"north" : "/domains/town/room/road",
"south" : "/domains/town/room/start.c",
]) );
AddTerrainType(T_ROAD);
SetNoModify(0);
AddItem(new("/domains/town/obj/lamp"));
}
void init(){
::init();
}