mud/lib/domains/town/room/road1.c
2020-09-06 05:43:07 -07:00

24 lines
798 B
C

#include <terrain_types.h>
#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(30);
SetShort("West Village road");
SetDayLong("This is a well-traveled road, leading east into town and west away from it. The town church is north.");
SetSkyDomain("town");
SetExits( ([
"north" : "/domains/town/room/church",
"east" : "/domains/town/room/start",
"west" : "/domains/town/room/road2",
]) );
SetNightLong("This is a well-traveled road, illuminated by a lamp light. It leads east into town and west away from it. The town church is north.");
AddTerrainType(T_ROAD);
AddItem(new("/domains/town/obj/lamp"));
}
void init(){
::init();
}