mud/lib/domains/town/room/road2.c
2020-09-06 05:43:07 -07:00

32 lines
1.5 KiB
C

#include <terrain_types.h>
#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(30);
SetShort("West Village road");
SetNightLong("This is a well-traveled road, illuminated by a lamp light. It leads east into town and west toward an old, humpbacked bridge. A grand mansion is south.");
SetDayLong("This is a well-traveled road, leading east into town and west away from it. An old, humpbacked bridge is west of here. A grand mansion is south.");
SetItems(([
({ "fort", "fortress", "fortress in the distance" }) : "It can't be seen well from here, but far north is what appears to be a large fortress built on a high plateau.",
({ "road", "roads" }) : "This is a simple east-west road that goes east into town and west away from it. Another road, paved with cobblestones, intersects here to the north and leads high toward a fortress in the distance.",
"cobblestone road" : "This is where a cobblestone road begins that is built on an steep incline and rises up as it leads north to a high plateau.",
]));
SetSkyDomain("town");
SetExits( ([
"east" : "/domains/town/room/road1",
"west" : "/domains/town/room/bridge",
"south" : "/domains/town/room/gate.c",
]) );
AddTerrainType(T_ROAD);
AddItem(new("/domains/town/obj/lamp"));
}
void init(){
::init();
if(mud_name() == "Dead Souls Omega" && !GetExit("north")){
}
}