mud/lib/domains/town/room/valley.c
2020-09-06 05:43:07 -07:00

34 lines
991 B
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(30);
SetNightLight(10);
SetDayLight(30);
SetShort("Orc Valley");
SetLong("You are in a small valley below the sheer cliffs to the west. A band of orcs appears to have made this place their home, and you can see their ramshackle fortress toward the north. A well-traveled path leads east into a forest. A narrow path snakes its way southwest into the woods.");
SetSkyDomain("town");
SetExits( ([
"east" : "/domains/town/room/clearing",
"north" : "/domains/town/room/orc_fortress",
"southwest" : "/domains/town/room/narrow_path.c",
]) );
SetInventory(([
"/domains/town/npc/orc" : 1,
"/domains/town/npc/orc2" : 1,
]) );
}
void init(){
::init();
}
int clean_up(int ref_exists){
return ::clean_up();
}
void reset(){
}