38 lines
1.5 KiB
C
38 lines
1.5 KiB
C
#include <terrain_types.h>
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#include <lib.h>
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inherit LIB_ROOM;
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static void create() {
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room::create();
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SetClimate("outdoors");
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SetAmbientLight(30);
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SetShort("East Village Road");
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SetNightLong("You are on a long road, lit by a lamp post. The general store is north. The road stretches east and west through the town. The Adventurers' Guild is south.");
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SetDayLong("You are on a long road. The general store is north. The road stretches east and west through the town. The Adventurers' Guild is south.");
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SetItems( ([
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({"adventurers guild","guild"}) : "This small "
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"building on the southern side of the road is where "
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"adventurers, great and small, come to record "
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"their exploits and seek advancement.",
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({"shop","store","general store"}) : "This is the "
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"general store, where almost anything can be "
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"bought or sold.",
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({"road","long road"}) : "An east-west cobblestone "
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"road through town.",
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]) );
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SetSkyDomain("town");
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AddTerrainType(T_ROAD);
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SetEnters( ([
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]) );
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SetExits( ([
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"north" : "/domains/town/room/shop",
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"south" : "/domains/town/room/adv_guild",
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"east" : "/domains/town/room/vill_road3",
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"west" : "/domains/town/room/start",
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]) );
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AddItem(new("/domains/town/obj/lamp"));
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}
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void init(){
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::init();
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}
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