mud/lib/domains/town/room/vill_road2.c
2020-09-06 05:43:07 -07:00

38 lines
1.5 KiB
C

#include <terrain_types.h>
#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(30);
SetShort("East Village Road");
SetNightLong("You are on a long road, lit by a lamp post. The general store is north. The road stretches east and west through the town. The Adventurers' Guild is south.");
SetDayLong("You are on a long road. The general store is north. The road stretches east and west through the town. The Adventurers' Guild is south.");
SetItems( ([
({"adventurers guild","guild"}) : "This small "
"building on the southern side of the road is where "
"adventurers, great and small, come to record "
"their exploits and seek advancement.",
({"shop","store","general store"}) : "This is the "
"general store, where almost anything can be "
"bought or sold.",
({"road","long road"}) : "An east-west cobblestone "
"road through town.",
]) );
SetSkyDomain("town");
AddTerrainType(T_ROAD);
SetEnters( ([
]) );
SetExits( ([
"north" : "/domains/town/room/shop",
"south" : "/domains/town/room/adv_guild",
"east" : "/domains/town/room/vill_road3",
"west" : "/domains/town/room/start",
]) );
AddItem(new("/domains/town/obj/lamp"));
}
void init(){
::init();
}