mud/lib/domains/town/room/vill_road4.c
2020-09-06 05:43:07 -07:00

32 lines
1.5 KiB
C

#include <terrain_types.h>
#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("outdoors");
SetAmbientLight(30);
SetShort("Village Path");
SetNightLong("Still illuminated by lamp post, Village Road becomes less of a road here and more of a dirt path. The shore of the eastern sea is almost visible from here. The village schoolhouse is north, and the shore is east. The village stables are south.");
SetDayLong("As it travels from west to east, Village Road becomes less of a road here and more of a dirt path. The shore of the eastern sea is almost visible from here. The village schoolhouse is north, and the shore is east. The village stables are south.");
SetItems(([
({ "building", "schoolhouse", "school", "village school", "village schoolhouse" }) : "A small but well-kept wooden building where townsfolk and their children go to acquire knowledge.",
({ "building", "buildings" }) : "Structures designed for human occupancy.",
({ "shore", "village shore" }) : "The shore of the eastern sea is east of here.",
]));
SetSkyDomain("town");
AddTerrainType(T_ROAD);
SetExits( ([
"west" : "/domains/town/room/vill_road3",
"north" : "/domains/town/room/school",
"east" : "/domains/town/room/shore",
"south" : "/domains/town/room/stables.c",
]) );
SetEnters( ([
]) );
AddItem(new("/domains/town/obj/lamp"));
}
void init(){
::init();
}