31 lines
1.4 KiB
C
31 lines
1.4 KiB
C
#include <lib.h>
|
|
inherit LIB_ROOM;
|
|
|
|
static void create() {
|
|
room::create();
|
|
SetClimate("indoors");
|
|
SetAmbientLight(0);
|
|
SetShort("Dry Spring");
|
|
SetLong("This small, dark chamber appears to have been carved out of the bedrock, and contains a hole bored into the floor. Considering the difficulty of digging into such solid stuff, this wellwater system must have taken a fortune and a vast amount of labor to construct. A door leads east to the water tunnel and the well.");
|
|
SetItems(([
|
|
({ "hole", "floor" }) : "This hole appears to be where spring water enters to flood the chamber and fill the well east of here. ",
|
|
({ "dirt", "dust" }) : "There's plenty of that here. Empty wells rarely get much priority on cleaning day.",
|
|
({ "bottom", "well" }) : "Dirty, musty, and unpleasant.",
|
|
({ "vermin", "rats", "bugs" }) : "Looks like they're hiding from you at the moment.",
|
|
"haven" : "A nice place for vermin.",
|
|
({ "rock", "bedrock" }) : "This is dense, hard stuff deep underground.",
|
|
]));
|
|
SetFlowLimit(3);
|
|
SetExits( ([
|
|
"east" : "/domains/town/room/well2",
|
|
"down" : "/domains/town/room/source.c",
|
|
]) );
|
|
SetDoor("east", "/domains/town/doors/welldoor2.c");
|
|
|
|
SetDoor("down", "/domains/town/doors/grate.c");
|
|
|
|
}
|
|
void init(){
|
|
::init();
|
|
}
|