mud/lib/domains/town/room/well3.c
2020-09-06 05:43:07 -07:00

31 lines
1.4 KiB
C

#include <lib.h>
inherit LIB_ROOM;
static void create() {
room::create();
SetClimate("indoors");
SetAmbientLight(0);
SetShort("Dry Spring");
SetLong("This small, dark chamber appears to have been carved out of the bedrock, and contains a hole bored into the floor. Considering the difficulty of digging into such solid stuff, this wellwater system must have taken a fortune and a vast amount of labor to construct. A door leads east to the water tunnel and the well.");
SetItems(([
({ "hole", "floor" }) : "This hole appears to be where spring water enters to flood the chamber and fill the well east of here. ",
({ "dirt", "dust" }) : "There's plenty of that here. Empty wells rarely get much priority on cleaning day.",
({ "bottom", "well" }) : "Dirty, musty, and unpleasant.",
({ "vermin", "rats", "bugs" }) : "Looks like they're hiding from you at the moment.",
"haven" : "A nice place for vermin.",
({ "rock", "bedrock" }) : "This is dense, hard stuff deep underground.",
]));
SetFlowLimit(3);
SetExits( ([
"east" : "/domains/town/room/well2",
"down" : "/domains/town/room/source.c",
]) );
SetDoor("east", "/domains/town/doors/welldoor2.c");
SetDoor("down", "/domains/town/doors/grate.c");
}
void init(){
::init();
}